Dolphin, the GameCube and Wii emulator - Forums

Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806
[color=#1D2654]I S H I I R U K A - DOLPHIN[/color]
[Image: QZ0zSVd.png]

This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.


Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.


[color=#1D2654]Tino[/color]

[color=#FF0000]LAST UPDATE 2020-08-23[/color]

[Image: xzQoR66.png?1] [color=#1D2654]Important Features[/color]
  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolpby Pro Logic II support for xaudio and openal
  • Larger internal resolutions (IRx6) to allow 4k gaming
  • Custom Texture improvements to allow direct compressed texture loading including mipmaps
  • DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Procesing interface to support:
  • -Multiple Stages allowing more complex effects.
  • -Depth and native gamma as inputs.
  • -DX11/DX12.
  • -Custom version of DolphinFX that work under dx11 and ogl
  • -SSAO and DOF.
  • -Texure Scaling Support
  • -Bump Mapping with advanced material properties (1)
  • -Phong Specular reflection to improve ligthing quality(1)
  • -Tessellation and Displacement Mapping(1)
  • -Rim Lighting(1)
  • -Bump auto generation to improve ligthingwith support for env cubemaps
  • -Shader uid cache:
          * Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
                  and causes stutering the first time you play a game or when dolphin version changes.
                  Using the uid caches allow an user that already played the game to share the shader information,
                  allowing other users to enjoy gaming without stutering.
          * To use them just ask for the files from a friend that already played the game.
          * Then just put the files  [UserFolder]\Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab

((1)For more info see post #3)

[color=#1D2654]Other Features[/color]
  • Multithreaded Shader Compilation
  • Early depth test implementation to correct related issues and increase performance
  • Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
  • Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
  • Shader generation Path reorganization to improve performance
  • Implemented 3d support for Side by side/TopBottom 3d rendering
  • Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
  • Others fixes and little improves.

[color=#30543D]DOWNLOAD[/color]

Downloads
https://bit.ly/3qcNiA7
https://bit.ly/3smg1Fw
https://bit.ly/3pdpigZ

1117(f0dd960b5):
  • Merge support for multiple texture folders from master.


Fedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:

https://software.opensuse.org/package/is...n-unstable

Source code is available on GitHub
https://github.com/Tinob/Ishiiruka

Configuration

[*]Full Async Shader = No slowdowns caused by shaders compilation . -> Requeriments: Low CPU (Possibles Glitches)

DSP Options - Time streching
Enable sound streching to avoid crackling because of slow VPS in the emulation.
It will introduce some latency.

Async Shader Compilation Demos


Credits

Marcosvitali for the hard work on the predictive FIFO and for new ordered main post
JMC47 for sufering testing my code and producing videos
Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
Xnessax for ishiiruka art
hdcmeta for dx12 backend
stenzek for new post processing shaders
gamax92 nice fixes to issues in the code.
Hyllian Excelent screen scaling shaders and work on the texture scaler.
KAMiKAZOW linux packages
Official Dolphin Developers
I will use it and report any issues I might happen to find. The x86 build is working, right? Could you please provide the changelog for this build and for the subsequent builds? Thank you.
[color=#1D2654]Advanced Ligthing:[/color]
[color=#1D2654]For modders only Smile[/color]
[color=#FF0000]LAST UPDATE 2018-03-22[/color]
[Image: hhoMTb9.png?1]

Since Ishiiiruka 436 support for normal mapping and phong lighting has been added.
To Support this additional textures are required:
  • Depth Texture: deviation distance from the plane. Values greater than 127 (byte) are above the surface. required for displacement mapping.
  • -Name = <TextureID>.bump.extension
  • Normal Texture: normal map. Optional, if not present will be calculated from the bump texture.
  • -Name = <TextureID>.nrm.extension
  • Specular Texture : maps how polished is the surface of the material. A black (0) Texture will give as a result a opaque paper like material. White (255) will give a polished metallic like surface.
  • -Name = <TextureID>.spec.extension
  • Emissive Texture : maps the color of the light emitted by a material on every pixel on light emitting materials.
  • -Name = <TextureID>.lum.extension

But adding all this textures will take a huge hit in memory usage so I pack them in a single texture with the following format:
  • Red Channel: Specular data 0-255 0=opaque 255=fully reflective specular exponent 64
  • Green Channel: Normal Y component unsigned (reduced from [-1.0 1.0] to [0.0 1.0])
  • Blue Channel: Bump map depth (reduced from [-1.0 1.0] to [0.0 1.0])
  • Alpha Channel: Normal X component unsigned (reduced from [-1.0 1.0] to [0.0 1.0])

This file has the .nrm sufix to make them compatible with raw normals to make testing easy.

But to make modders life a lot easy I developed a small tool you can get it here:

Texture Encoder 0.9.9 beta:
fix for luma encoding
https://drive.google.com/open?id=1TTwix3...ciukDpuKp4

This tool will read all the required textures from the source folder (including color textures that are required to test for size, format compatibility) and the output color/material texture will be stored with the same folder structure inside the destination folder.
Please don't set source and destination to the same folder or your original textures will be destroyed.
The tool is still an early beta so error reports and feature request are welcome.
As a Plus the tool will automatically generate mips for textures that don't have them, and even can output compiled textures to reduce memory usage.

Enjoy and please make the games look amazing Smile
Thank you. You can keep this post updated when you release a new build.

I just tried the x86 build and found 2 issues:
- Fire Emblem: Radiant Dawn After loading the game, it displays the Nintendo screen then the screen goes black. The Nintendo screen appears again shortly but the screen goes black again. The game doesn't respond to input. This doesn't occur in 4.0-127.
- Super Smash Bros. Melee On the menu screen, the FPS is only about 62%. It's fine when playing. The FPS on the menu screen is 100% when using 4.0-127.

Note: 4.0-127 is the latest working build for x86 before d3d9-removal.
yes it seems that the lastest changes in the core really destroy x86 build i will see if i can revert the commits that brings problems
Added unofficial tag. You're welcome to do whatever you want, but D3D9 was removed for a reason.

Out of curiousity... Tino, are you rodolfo?
You mean you don't know?
Smile yes I'am rodolfo
Technically, since rodolfo is a developer, and since DX9-Final is a valid Dolphin branch (albeit, very unlikely to ever be merged into master) this should be one of those green dev topics. Just note that since these builds aren't based on master, support is essentially limited to this thread and rodolfo (people can/probably will ask for help else where like Support, but those questions will basically end up redirected here anyway).
(10-18-2013, 11:28 AM)Shonumi Wrote: [ -> ]Technically, since rodolfo is a developer, and since DX9-Final is a valid Dolphin branch (albeit, very unlikely to ever be merged into master) this should be one of those green dev topics. Just note that since these builds aren't based on master, support is essentially limited to this thread and rodolfo (people can/probably will ask for help else where like Support, but those questions will basically end up redirected here anyway).
Let's just say I don't agree for various reasons, so I re-added the UNOFFICIAL flag and removed the "development topic" status. Discuss in PM if you see a need for that.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806