05-29-2016, 09:47 AM
http://puu.sh/p8w6O/1a653e11f4.png
Might not look like the original but I'm loving it. Just need to add my custom models. Â
One thing to note.
When you enable tessilation some objects get inverted normals. (bassicly it determines the inside/outside of an objects + shading although that also gets defined by vertex colors.) This causes some objects that are originally dark to become very light and vice versa. As far as I can tell this only happens on the spawnable objects. I might be able to fix this but I don't know. Haven't really looked at the issue if i'm honest because I don't use tessilation on this game because it's polygon count is just wayyyy to low to be functional, however I don't know if other games suffer from the same.
I've got no issues using ishiiruka like other people are reporting. However I don't use dx12 (too unstable as of now but i'm patient Â
)
Rimlight is also working perfect now. Need to rebalance the material maps tho, but that was to be expected. Â
Might not look like the original but I'm loving it. Just need to add my custom models. Â
One thing to note.
When you enable tessilation some objects get inverted normals. (bassicly it determines the inside/outside of an objects + shading although that also gets defined by vertex colors.) This causes some objects that are originally dark to become very light and vice versa. As far as I can tell this only happens on the spawnable objects. I might be able to fix this but I don't know. Haven't really looked at the issue if i'm honest because I don't use tessilation on this game because it's polygon count is just wayyyy to low to be functional, however I don't know if other games suffer from the same.
I've got no issues using ishiiruka like other people are reporting. However I don't use dx12 (too unstable as of now but i'm patient Â
)Rimlight is also working perfect now. Need to rebalance the material maps tho, but that was to be expected. Â


