(05-29-2016, 10:17 AM)IcemanSR Wrote: [ -> ]mario thousand years door
Is it possible that this build doesnt read bbox from ini at all?
error after error what ever i put in ini. But if i open GPU settings and set bbox to GPU it works fine without errors.Wtf
Confirm it just doesnt read override bbox from ini
how to test:
set bbox to the left(disable) in gpu options
open G8M.ini and set BBoxEnable = True
run game 15 second into the new game, right after mario set sails , unkown pointer pops up in endless loop.
(if u open gpu before the crash and set bbox=gpu error will not happen.) hence conclusion bbox from ini is not overriding gpu settings
Just tested with "default" dolphin when bbox from ini loads it shows on screen BBOX has been overriden by ini. It doesnt happen with Ishiiruka
i also see that Ishiiruka has two types of bbox? GPU and CPU
havent tested CPU, but that would indicate reason why it doesnt read ini 
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P.S
also selecting opengl in build would just crash the emu .671
Ishiruka manages bounding box with different seetings than master.
the key for the configuration file is
BoundingBoxMode
and the posible values are
0 disabled
1 CPU
2 GPU
updated lates folder witha new version, fixed the issue that crash the ui when selecting ogl or d3dx9
Tino im having trouble with the texture encoder. It was working earlier today but now it does not work at all. The progress bar just sits on full, and nothing ever gets added to the folder. I'm not exaclty sure what it happening.
Edit: It will compress textures but not add .nrm files at all by themselves uncompressed.
Double edit: also doesnt do mip maps anymore.
(05-30-2016, 04:17 AM)CowlScatman Wrote: [ -> ]Tino im having trouble with the texture encoder. It was working earlier today but now it does not work at all. The progress bar just sits on full, and nothing ever gets added to the folder. I'm not exaclty sure what it happening.
Edit: It will compress textures but not add .nrm files at all by themselves uncompressed.
Double edit: also doesnt do mip maps anymore.
can you give me more detail in what options are you selecting
It seems that the only way it works is if it compresses the textures into .dds form and even then it's not reading the textures.
edit: Okay so i changed the directory and all of a sudden it works for that one. But some of the folders dont work.
can you share the full path that soes not work?
nice looking picture there

(05-30-2016, 04:59 AM)Tino Wrote: [ -> ]can you share the full path that soes not work?
nice looking picture there 
C:/Users/Hunter/Documents/Dolphin Emulator/Load/Textures/GALE01
was gonna mess around with Melee a little but i have to export the textures to a different folder and move them over.
Upon investigating i think i have found the issue. If the texture that you originally turned into bump maps is in the same folder that it exports to it doesn't work. Everytime ive gotten it to work is when it goes into a folder away from the source.