(10-06-2015, 03:25 AM)CowlScatman Wrote: [ -> ]Okay so the emulator itself just doesnt want to play back TAS input apparently. The game screen just turns white and buzzes as soon as i click it.
can you share it so i can try to debug the error?
Hi Tino, I have a doubt. Something strange happen with Rogue Leader on Ishiiruka. If I open the graphics config in game, all becomes very very fluid (60 fps all the time) with no slowdowns (5X IR, D3D11, LLE audio). Before tested this, I get 60 fps most of the time, but with this the gameplay becomes great. The only bad thing is that all the menus are corrupted. I not tested this on master.
My specs: I7 4790K,GTX 970, 8 GB RAM
(10-07-2015, 12:36 AM)schiaritijc Wrote: [ -> ]Hi Tino, I have a doubt. Something strange happen with Rogue Leader on Ishiiruka. If I open the graphics config in game, all becomes very very fluid (60 fps all the time) with no slowdowns (5X IR, D3D11, LLE audio). Before tested this, I get 60 fps most of the time, but with this the gameplay becomes great. The only bad thing is that all the menus are corrupted. I not tested this on master.
My specs: I7 4790K,GTX 970, 8 GB RAM
That happends because when you open the graphical menu you are disabling game specific settings, for that specific game i think is EFBTo Ram that is replaced with your global settings when you open the menu.
Heya Tino, I've find an issue in Ishiiruka which is not in master. It's the map that you see on the screen while in races in Mario Kart Wii. The tracks are not visible and there's just a big grey block around it (maybe a depth issue?). I tried all backends and lots of settings, but it's always like that. Unfortunately, I don't have a screenshot because Dolphin crashed every time I tried to make one (maybe another new issue?) O_o
The minimap in Mario Kart Wii is broken in versión 436.
It worked OK in versión 427.
Only tried in DX11.
Versión 427
Versión 436
![[Image: 24cf8mg.jpg]](http://i57.tinypic.com/24cf8mg.jpg)
Tino, can you add an option for Custom Materials to load the .spec, .nrm and .bump files without packing for quick testing?
Going between Photoshop, your tool, dolphin and viceversa is proving to be very time consuming so far.
Will try this weekend but it will be a debug only option because is a lot of code and will make texture loading to slow for real time.