(04-24-2017, 09:09 PM)matheusstaffa Wrote: [ -> ]Hi, i am trying to use the latest ishiruuka (926) but i am getting too many lags that doesn't happen on latest master branches.
Games tested (all NTSC-U):
Super Mario Sunshine, Mario Kart Wii and Xenoblade Chronicles.
I can share my ini if you want.
please share your configuration
updated latest folder with a new version, merged latest master changes, fixesd reported issue with viewport reducing while increasing efb scale. @Nar: can you test this?
(04-24-2017, 08:37 PM)Tino Wrote: [ -> ]@Consolarificus and MYCRAFTisbest: can you share your configurations?
Of course! By the way, this issue persists with 928. Here are the relevant INIs: [
attachment=15912]; and my system specs are in my profile.
Thanks Tino
(04-25-2017, 12:43 PM)Consolarificus Wrote: [ -> ]Of course! By the way, this issue persists with 928. Here are the relevant INIs: ; and my system specs are in my profile.
Thanks Tino
I see the your have ForceLogicOpBlend = True, that option can be enabled only for amd cards from hd 2xx and up and nvidia 10xx and up, please try with that option disabled.
(04-25-2017, 11:02 AM)Tino Wrote: [ -> ]updated latest folder with a new version, merged latest master changes, fixesd reported issue with viewport reducing while increasing efb scale. @Nar: can you test this?
the bug is fixed, thanks Tino ( •ᴗ•) b
btw I had some graphical glitches (distorted models) in the new version that seemd to be caused by per-pixel-lighting. Deleting my caches fixed it.
Hi I have a problem with Ishiiruka(I tried the 2 latest builds and the problem happens with both): when I use Direct 3D 12 games like Mario Galaxy 2 and others crash at random times whereas Mario Kart Wii crashes exactly when the screen goes black and the race is about to start(when I leave the starting menu, the one where you chose which race you want to play). The problem with Mario Kart Wii is that a warning appears : "DX12::StateCache::GetPipelineStateObjectFromCache failes in D3DState.cpp at line 466: Failed HRESULT : 80070057" then it stays frozen in black screen for some seconds then crashes.
(04-24-2017, 08:37 PM)Tino Wrote: [ -> ]@Consolarificus and MYCRAFTisbest: can you share your configurations?
Awful dropbox download of config
I'm running an Intel Atom x7-8750 as my CPU and integrated GPU (I believe it's an Intel HD 405). 4 gigs of ram if that matters.
Quote:Tino
[color=#000000]I see the your have ForceLogicOpBlend = True, that option can be enabled only for amd cards from hd 2xx and up and nvidia 10xx and up, please try with that option disabled.[/color]
I have that option set to false in my config. I've had it on in the past if that matters.
EDIT:
Just tried 928, same issue. Also thought I might as well mention my Mii head profile for SMG is missing some of it's model but not everything. You can kind of see through the back of the head a bit. Not sure if this helps make the problem easier for someone knowledgeable to spot, but it looked interesting.
![[Image: 4DalOXZ.png]](http://i.imgur.com/4DalOXZ.png)
Tino, same issue with 928 with that setting turned off.
I did try a GameCube game (Paper Mario), and it displayed fine. Somehow, the issue may be limited to Wii emulation, if that is possible.
Yes dx12 are graphical corruption
See my Old comment and test on game
But in vulkan version is good.
(04-26-2017, 12:43 PM)Consolarificus Wrote: [ -> ]Tino, same issue with 928 with that setting turned off.
I did try a GameCube game (Paper Mario), and it displayed fine. Somehow, the issue may be limited to Wii emulation, if that is possible.
It isn't for me at least. Super Mario Sunshine has the same issue. I haven't had it happen to all games though ether.