Sooooooooooooo, where were we? Right, DX9 and Audio Time Stretching!
So now that I'm back I can finally confirm DPL2 is indeed not crashing Dolphin on my card anymore, thanks! ^^
StripTheSoul:Thanks for the testing

the last revision implemebnted a big change in the vertex translator it should bring some speed improvements in heavy games in machines that support sse3 and sse4 so please feedback is apreciated.
Wow!!

5 fps speed boost on Super Mario Galaxy 2 (Starship Mario) with the latest revision!!
Thank you Tino!!
P.S: I hope you will find the fix for the green lasers glitch on Mario Galaxy #2 someday:p
I found some sound glitches with DPL2 enabled in SMG. e.g. the sound effect when choosing a planet/save game is very noisy/robotic. I don't know if that's only with my sound card...?
Only SSE3, not SSSE3? I think my CPU would like the latter ^^

My CPU is pretty happy right now
I've got flickering textures in Wind Waker. I think it's related to Fast Depth Calculation.
Any chance to fix it? Disabling Fast Depth Calculation in graphics configuration doesn't fix it.
is generated by the latest version or it was there already? a specific place or everywhere?
Tino, what is your opinion on galop1n's D3D optimizations? Are your efforts complimentary or are they fundamentally different?
amozzz: I think his doing an excelent job, optimizations an improved resource management are always usefull, and even fixing old bugs in the way is great. he only need more time to refine his code and learn more about dolphin core functionality.
our job is complementary , i already applied his first push request to my fork, to allow more people to test his changes. the only way to really test changes is to give everyone access to a working copy.