I feel like everytime i come here i have something to give Tino praise for. Good job my man this has quickly become my favorite build of dolphin.
(09-19-2015, 03:26 AM)phatdonkey Wrote: [ -> ]Here is Wind Waker using:
FXAA
SSGI
Scene Tonemapping
Bloom
Pixel Vibrance
MATSO DOF
All besides FXAA have been custom tweaked by myself (FXAA has no options other than active/inactive)
For some reason Bloom doesn't show up in screenshots but it looks amazing in the gameplay.
![[Image: 157c0lx.jpg]](http://oi60.tinypic.com/157c0lx.jpg)
looking good man.

 Tino did a bang up job as usual. I noticed on most games, the light bouncing is barely noticeable, because of the artstyles, but over all it's a good shader. I got a video of smash bros brawl with the shader on uploading as we speak. I think it looks pretty good.

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I think the lighting could be stronger. IDK imma try to mess with it more and see what results I get in other games.Xenoblade is another good one to try. The grass with this shader on looks amazing.
![[Image: a99b9ed116.png]](http://puu.sh/kgrW2/a99b9ed116.png)
Okay cool, I think im getting the hang of using this XD
(09-19-2015, 04:58 PM)rlaugh0095 Wrote: [ -> ]
Okay cool, I think im getting the hang of using this XD
It's a little easier to use on higher polygon character models as well. WW took me a good while to perfect lol.
Subtle use of the effects can really make a big difference to the overall image. Keep up the good work Tino
EDIT: And here it is combined with ReShade:
![[Image: 21383716460_f2b9ed85eb_o.png]](https://c2.staticflickr.com/6/5791/21383716460_f2b9ed85eb_o.png)
You guys can share this presets?
"Wii"
Dolphin + IshirukaFX (no SSAO)
Others
![[Image: ocYceWl.png]](http://i.imgur.com/ocYceWl.png)