(01-27-2020, 12:46 PM)Tino Wrote: [ -> ]can you send you config file?
I  put all ini files from "User -> Config" in a zip since it wouldn't let me upload just the GFX ini file.
Are those the correct config files you asked for? I wasn't sure if they are.
Maybe I should check the most recent version/s for the issue too,mine is build 1085 still.
I also oddly noticed a minor bit of quality loss on master only if I set both 8X Native and 8X MSAA together (overkill settings to push quality limits with high risks just for visual testing) but still without the snakeskin-like or checkerboard appearance that Ishiiruka has.
A recent test was Sonic Adventure DX and also,I switched to Direct3D 12 on both versions because I recently found out Windows sabotaged OpenGL when concerning vsync checked in Dolphin while in windowed mode and preventing frame drops.
I think Vulkan also has the same conundrum of M$ sabotaging it too.
I mentioned earlier on that it doesn't seem to matter which backend is used for the visual pattern to appear on Ishiiruka in a number of games.
Summarized example of the issue appearing and not appearing; SADX has the issue while Simpsons Hit & Run doesn't.
It also does it regardless of progressive scan being checked,just to mention because I enabled that not too long ago in hopes of fixing the issue.
Edit: Forgot to mention,I have debugger active with a shortcut that I use regularly even though Ishiiruka lacks the option to restore the last changed ASM address which can make me use save state loading more heavily.
Edit 2: It still has the rendering quality issue normally without debugger active.
Edit 3: Just tested build 1099 and it still has the issue and I didn't even fully configure everything that I usually set.
Wait though,checking "Force 24-Bit Color" makes it go away,but the problem is that on Dolphin master builds this issue doesn't appear with 24-bit color unchecked.
How odd...
Sorry for so many edits,now I just found that if I set master Dolphin to 8x Native then free look really close to the memory card texture in SADX,the quality is reduced but if I check 24-bit,the effect goes away.
Too bad that means I have to enable that option to get rid of that quality loss because it could mean other games not effected by it may be running in higher color quality which would explain things.
At least I found why it happens and can prevent it but,how do I make sure other games don't lose out on color clarity?