(03-30-2015, 09:58 AM)Tino Wrote: [ -> ]Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.
What I'd really like to see is a merge of the VideoCommon and MMU optimizations from master.
Ishiiruka is 10% slower than master in most cases, but up to
25% slower (!) with MMU.
(03-23-2015, 12:02 PM)Darth_Squall Wrote: [ -> ]There's two videos with my problem. First video about three minutes and second two. In first one I solved it after I changed location, but second one is dead end - only restart the emulator. And it may start in more other situations: when I exit the menu, when I start to fight, when I just walking around...
First try
Second try
(03-25-2015, 01:31 AM)Tino Wrote: [ -> ]updated latest forlder with a  new version. @Darth_Squall can you test if the problem in xenoblade is solved?
Well, it's not solved completely, but I think it appears less then before now. And there's no framerate drops below 25 FPS.
(03-30-2015, 01:06 PM)kirbypuff Wrote: [ -> ] (03-30-2015, 09:58 AM)Tino Wrote: [ -> ]Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.
What I'd really like to see is a merge of the VideoCommon and MMU optimizations from master.
Ishiiruka is 10% slower than master in most cases, but up to 25% slower (!) with MMU.
can you post a link to those changes?
(03-29-2015, 02:30 AM)icejiub Wrote: [ -> ]Skazzy3
You do realize that changing your build, changing your hardware, or just loading up on different computers when you don't have a portable.txt in your folder means that you have to regen shaders whenever you play on a new computer.
The Stutters and glitches are shader generation.
All the computers have the same hardware but its fine the shader generation happens quickly.
updated the latest folder with a new version. merge latest master changes.
D3D: Enabled depth clipping (PR #1346) <-- a very old "double-edged" PR you still haven't merged.
It fixes some issues, but introduces other problems.
(03-31-2015, 09:00 PM)kirbypuff Wrote: [ -> ]D3D: Enabled depth clipping (PR #1346) Â <-- a very old "double-edged" PR you still haven't merged.
It fixes some issues, but introduces other problems.
That pr is already merged
(03-31-2015, 10:28 PM)Tino Wrote: [ -> ]That pr is already merged
That's great news, because Ishiiruka doesn't have any of the issues introduced by PR #1346
(this makes Ishiiruka slightly more accurate than master).
One of those issues is the infamous dkcr Z-order (depth) issue when Fast Depth Calc is enabled.