(01-16-2017, 08:49 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, merge latest master changes. Added the ability to set overclocking parameters by game, small fix to  avoid the "Out of fixed descriptors" error, testing is welcome.
Wow, many thanks!!!! That's really great news!
Oi
Tino i found a Solution here. On 727 if save and load state wiimote real wiimote works fine. On latest version versions when save and load state dont work anymore
(01-16-2017, 08:49 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, merge latest master changes. Added the ability to set overclocking parameters by game, small fix to  avoid the "Out of fixed descriptors" error, testing is welcome.
Thanks for trying to fix the issue, but the error still happens with the same frequency for me in this version.
Hi! one question, i'm using Xenoblade Chronicles with its HD Texture pack on last Ishiiruka version. Is there something on settings i can play with for reduce pop-in effect of textures during the gameplay?
(01-19-2017, 02:07 AM)Loki_88 Wrote: [ -> ]Hi! one question, i'm using Xenoblade Chronicles with its HD Texture pack on last Ishiiruka version. Is there something on settings i can play with for reduce pop-in effect of textures during the gameplay?
nope. since this isn't a PC game, it has no graphics options like "Level of detail distance"
however the creator of the texture pack could make the distance textures with a higher resolution.
only thing you can do is have an SSD to not limit the game and a lot of ram and vram, like 8 gb ram and at least 2 gb of vram
(01-19-2017, 03:51 AM)RobinNyan Wrote: [ -> ]nope. since this isn't a PC game, it has no graphics options like "Level of detail distance"
however the creator of the texture pack could make the distance textures with a higher resolution.
only thing you can do is have an SSD to not limit the game and a lot of ram and vram, like 8 gb ram and at least 2 gb of vram
I already have and SSD where i have Dolphin and its related things. About Ram and vram I have 16 GB of Ram and 980ti with 6GB. :/ On Graphics Configuration, what are the Tessellation options for? btw thanks for answer

(01-19-2017, 04:12 AM)Loki_88 Wrote: [ -> ]I already have and SSD where i have Dolphin and its related things. About Ram and vram I have 16 GB of Ram and 980ti with 6GB. :/ On Graphics Configuration, what are the Tessellation options for? btw thanks for answer 
Sadly, pop-in will forever be a problem with any open world Nintendo games including their new Zelda game. Too bad they will never make decent hardware again, or at least until a phone is more powerful than a PS4.
(01-19-2017, 04:12 AM)Loki_88 Wrote: [ -> ]I already have and SSD where i have Dolphin and its related things. About Ram and vram I have 16 GB of Ram and 980ti with 6GB. :/ On Graphics Configuration, what are the Tessellation options for? btw thanks for answer 
It's a technique that makes 3D Models better. 3D Models are based on triangles and tesselation splits the triangles in a lot of new triangles to achieve a finer, more detailled look. But in order to work correctly, it needs information on how to tesselate something from the texture and therefore you shouldn't use it unless the creator of your texture pack advertises it
also you should have the ISO file on the ssd, too, since the game loads it's objects from where the ISO file is located
(01-20-2017, 12:11 AM)RobinNyan Wrote: [ -> ]also you should have the ISO file on the ssd, too, since the game loads it's objects from where the ISO file is located
Regular HDDs are fast enough to put the ISO file on. After all, the games were originally designed to run from DVD drives, and a regular HDD is faster than that.