Here are some early results.
I'm still learning what's possible, but it actually already blew my mind, to be honest
*the video is choppy because I keep pressing the pause while recording, to make the sequence slower
https://www.youtube.com/watch?v=sHfoG_KD_ao
Is anyone using the AmbienLight post-process effect ? It doesn't work for me (I can't even modify the options of the shader in dolphin despite the code clearly mentioning a GUI with lots of options) ?
It may just be on my side (I'm considering creating a separate instance of Windows cause there is so much stuff that I can't manage to get working I think my OS is broken), but I prefer asking to be sure.
Also something that may just be on my side, but it seems the rim lighting interacts with the normal maps, but the rim lighting is using lights on both sides of the screen, resulting in light coming from everywhere. Basically normal mapped textures turn to super bright white with the rim lighting.
Tino, any possibility to make the emissive map textures actually glow (emit light onto other objects)?
Thanks

(12-23-2021, 07:49 AM)JosJuice Wrote: [ -> ]There is no official Android release of the real Ishiiruka. (The real Ishiiruka, which is what this thread is about, has no relation to a certain illegal build circulating on YouTube and other places that stole Ishiiruka's name, is using Dolphin code illegally, and is just a thinly reskinned version of MMJ.)
Ishiiruka project doesn't seem to be active anymore so could those features be merged to the master branch? Otherwise, they'll be lost in time.
That would be really great to have the functions in the master.
But unfortunately it is not that easy...
I'm working on a GTAO shader that works with Dolphin's post processor because I can't for the life of me get Reshade to read the depth buffer on Pokemon Colosseum. Anyway, I need to use previous frames as inputs to deal with the noise the shader generates, only it causes a hard crash at specific moments, for examples when trying to save or open the box. It's purely caused by having the input in the configuration, even if you don't do anything with the frames. You can recreate the crash with the default motionblur shader. Any ideas?
Hopefully Ishiiruka becomes active again. Its still my main build for Dolphin due to the Fast EFB Access option. I don't why that feature hasn't been implemented in the master branch since it almost gives me a 100% speed increase on Mario Galaxy on most of my lower end PCs without breaking the IR pointer.
I'm trying to follow
this guide on how I can run Dolphin smoothly in Intel® HD Graphics 4000, so I can play the GameCube games with my low end PC.
However, I can't set the graphic backend of my Ishiiruka-Dolphin build to Direct3D 9. Since if I selected it, Dolphin crashes instantly.
I know Direct3D 9 is outdated, but since I don't have any choices on how I can play GameCube games in fullest speed, I really want to find a solution for this problem.
Does anyone know how I can fix this issue?
(01-04-2021, 10:38 PM)Tino Wrote: [ -> ]mm that's an issue that I already see on old systems it seems that de windows 10 drivers have big problems with those old gpus and I'm sorry to tell but haven't found any workarround for the issues.
thanks for your response, after careful observation, i confirmed that both machines where i use Ishiiruka builds need to use DirectX 11.
Smash Brothers infinite & Mario Kart wii work very well.
since they are old machines i have to force them to work in 240 by 240 resolution for 4 player top speeds, & the best part about your builds is that they actually list the resolution after you add them on the GPU's control panel.
But now i have a request:
would you be able to add Riivolution hack support to any of your Ishiiruka builds?
Mario Kart Fusion v4Â seems to work on dolphin 5.0 16930 only, and wont work under windows 7