(11-18-2014, 03:01 AM)StripTheSoul Wrote: [ -> ] (11-04-2014, 10:30 PM)Tino Wrote: [ -> ]StripTheSoul: your issue is seems to be caused by the latest nvidia dirver i have various reports that they cause slowdowns on ishiiruka, will try to test them on a friend machine this weekend.
Any news on this? Did you have the chance to test on your friend's machine, yet?
Right now, Ishiiruka is unusable for me :/ I would just reinstall Windows if I knew that'd fix the issue but I'm not sure since the issue is not present with master build.
already tested in 3 diferent nvidia configuration a none of them suffer from the issue you describe. the only thing left is to check if someone with your same graphic board has the issue.
Oh, ok, then I guess chances are I f**ked something up. Wish I just knew what it could be. Changing nvidia power management from adaptive to max didn't help either...
(11-18-2014, 04:37 AM)StripTheSoul Wrote: [ -> ]Oh, ok, then I guess chances are I f**ked something up. Wish I just knew what it could be. Changing nvidia power management from adaptive to max didn't help either...
Do you have Predictive FIFO and/or Wait for Shader enabled? If yes disable them. Also had a weird issue with this build once accidentally enabling shader debugging when i tinkered with exclusive fullscreen, do you get any yellow text at boot about it?
StripTheSoul: how much speed did you loose?
yeah i have the same issue ''enabling shader debugging'' when i open any game this show on screen in yellow
Hum? I don't even see an option called "enable shader debugging" O_o
(11-19-2014, 03:54 AM)StripTheSoul Wrote: [ -> ]Hum? I don't even see an option called "enable shader debugging" O_o
There is no gui option, it exists as an ini option, go to your graphic backend ini file (for example gfx_dx9.ini), find the line "EnableShaderDebugging = ..." which should be set to false. I got that line changed to true when tinkering the exclusive fullscreen option in the gui with this build in the past, something that shouldn't happen normally.
Ah, ok, nah, it's set to false here...
I'm using the latest version (52cc67a) and 2 out of 3 games I tried crashed with custom textures enabled. The ones that crashed are Zelda Twilight Princess (crashes right before the main menu, after pressing start) and Super Mario Sunshine (crashes when loading the save), both PAL versions and both using their respective Insaneslug texture pack. Only Zelda Wind Waker didn't crash (only HUD textures).
All of them worked fine in previous versions.
Edit: I tried both DX9 and DX11 modes.
Thanks Tino, you made posible my own portable WII at almost 100% speed in almost all the entire WII library, i made a video:
https://www.youtube.com/watch?v=YI8iNxsr_Rw
All of this with DX11 with a dual core i7 with HT at 2,8 GHz and a Geforce 640M LE.Not bad at all.