GC, just after the brightness check. Cheats and no cheats.
Code:
[Core]
GPUDeterminismMode = fake-completion
[Video_Settings]
SafeTextureCacheColorSamples = 512
AspectRatio = 1
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Speedhacks]
0x803420bc=200
[OnFrame_Enabled]
$Hyrule Field Speed Hack
(01-01-2015, 10:17 PM)Dogway Wrote: [ -> ]Ishiiruka crashes...
The Direct3D11 backend in Ishiiruka is somewhat unstable, especially with "AspectRatio = 1"..
Delete these lines:
Code:
GPUDeterminismMode = fake-completion
AspectRatio = 1
and use
Code:
SafeTextureCacheColorSamples = 1024
instead of 512 to fix the misbehaving cursor.
I see thanks for help, I did everything except for the aspect ratio (a personal must in this game) and still crashed, which is strange because I can run F-Zero GX at 16:9 and DX11.
I guess I will use Dolphin then.
Hey please report those kind of issues i was not aware of thosebproblems with aspect ratio.
I still can't run melee wwith dx9 on the latest build. I get a blackscreen D:. I've tested with two computers. (Well they are two laptops)
While Project M 3.5 (with Y-L's Smash Bros. Brawl to Project M converter) (tested heavily on Fire emblem Stage, Turbo mode and all items on high rendering resolution and settings without erros) and Mario Kart Double Dash works pretty great, I've found out that Metal Gear Solid The twin Snakes crashes a few seconds when you get to control Snake.
I've tried it out with a few other settings enabled/disabled (like changing audio engine with original gc dsp) but it still doesn't work
The official dolphin emulator don't have this problem with Direct 3D and Opengl.
I'm using Direct 3D11 with your emulator on Full HD and Aspect ratio 16:9.
Also why can't I quick save/quick load anymore?
I'm pushing shift and F1 to save/ F1 to load but it doesn't work/react.
I don't know why but somehow it doesn't work anymore (I've used it on versions from about a year ago but somehow it doesn't work at all with the newesest/your version).
I haveing an issue with the latest release and metroid prime trilogy im getting a nand error while i dont have a nand at all and never asked for it before
My Benchmark By FRAPS:
=======================================
Legend of Zelda Twilight Princess  (GameCube Version)
Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to RAM (nessesary fo zelda TP) - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation
1- Dolphin 4.02.x64
  Frames: 345 - Time: 8830ms - Avg: 39.071 - Min: 34 - Max: 42
[color=#336633]2- Dolphin-DX9-Final.4.0-164.x64 (Ishiiruka early version)
  Frames: 349 - Time: 9001ms - Avg: 38.773 - Min: 35 - Max: 41[/color]
3- Dolphin dolphin-master-4.0-4894.x64 (Direct3D 11)
  Frames: 350 - Time: 10873ms - Avg: 32.190 - Min: 26 - Max: 41
[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
  Frames: 342 - Time: 12168ms - Avg: 28.107 - Min: 10 - Max: 38[/color]
=======================================
SUPER_MARIO_GALAXY
Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation
[color=#339933]1- Dolphin-DX9-Final.4.0-164.x64 dx9 (Ishiiruka early version)
Frames: 1486 - Time: 22012ms - Avg: 67.509 - Min: 54 - Max: 80[/color]
2- Dolphin dolphin-master-4.0-4894-x64 (Direct3D 11)
Frames: 1473 - Time: 31372ms - Avg: 46.953 - Min: 29 - Max: 52
3- Dolphin 4.02.x64
Frames: 1484 - Time: 32729ms - Avg: 45.342 - Min: 41 - Max: 49
[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
Frames: 1475 - Time: 37284ms - Avg: 39.561 - Min: 31 - Max: 44[/color]
updated the latest folder witha new version, stability issues with dx11 backend should be fixed