updated the latest folder witha new version. hopes this fixes the remaining hangs.
(07-28-2015, 12:25 PM)Tino Wrote: [ -> ]updated the latest folder witha new version. hopes this fixes the remaining hangs.
Good job
Working fine with Intel HD4400
No more crashing.
AWSOME UPDATE FX CRASH PROBLEM
BUT YOU KNOW THERE IS ANOTHER BUG, SOME GAMES LIKE:
ZELDA FOUR SWORDS, OR WHEN YOU PLAY A NEW GAME, YOU CANT FORMAT DE SD CARD I DONT KNOW WHY
ALSO WHEN YOU EXIT A GAME, ITS SAYS THAT YOU CANT WRITE ON THE MEMORY CARD BECAUSE, ITS POSSIBLE
THAT THE PATH LOCATION ITS WRONG BUT I CHECKED THAT AND ITS NOT WRONG SO WHATS WRONG
PLEASE HELP
THXX

@rbmachok: have you tested the latest master for the same issue?
Hey Tino, is "Predictive FIFO + Wait for Shader" still recommended when playing F-Zero? Because it really hurts the fps in stages with lots of particle FX and stuff (like with the sandstorm or fire effects). I guess it's because of the heavy CPU usage? It's a perfect 60fps in other stages though, so that's great.
@xystus: you only use that to prevent resets, for maximun performance use just async shaders
(07-28-2015, 11:03 PM)Tino Wrote: [ -> ]@xystus: you only use that to prevent resets, for maximun performance use just async shaders
Thanks. I was just wondering whether that game is still as unstable as it was before - it's been a while back since I played it. I'll play it with just the async shaders - hope it won't crash..!
