High end computers run it fine; as Tino has said before, D3D9 Final gives little benefit on high-end computers compared to master.
Edit: You know, if we're going to argue about some performance regression, can you make a separate thread please? This is painfully off topic.
Everyone please don't start any more controversy is useless, let’s just enjoy dolphin and continue working to improve it.
@Tino: Have you by chance fixed that issue with limbs and faces sometimes missing in Xenoblade Chronicles? I haven't seen the issue in quite some time now (mostly playing with Ishiiruka.406a44b.x64). You haven't said anything about it, so maybe it got fixed on the way when you changed something else ^^
(05-30-2014, 02:06 AM)JMC47 Wrote: [ -> ]High end computers run it fine; as Tino has said before, D3D9 Final gives little benefit on high-end computers compared to master.
Edit: You know, if we're going to argue about some performance regression, can you make a separate thread please? This is painfully off topic.
Most games it does run pretty decent, It's just some Games that absolute wreck on 2k high end systems even today for as long as dolphin has existed.
I just wish there would be good breakthrough in accuracy while retaining speed improvements. Personally researching on offloading most of the Cpu's work on to the Gpu would be my number one TODO thing. It's not imposable but I understand how the main devs here don't even want to think of the trouble and time, work that would require.
StripTheSoul: maybe it was fixed while fixing other things

.
(05-30-2014, 09:01 AM)Tino Wrote: [ -> ]StripTheSoul: maybe it was fixed while fixing other things
.
Well, I'll take it ^^
However, if it was something you yourslef did and didn't take from master I guess the other devs would like to implement this as well, since the issue was also present in the D3D backend (not in OpenGL, though).
mmm, didn't know that will try to trace the fix then, iwas thinking that was something particular in my branch.
(05-30-2014, 08:33 AM)purpasmart96 Wrote: [ -> ] (05-30-2014, 02:06 AM)JMC47 Wrote: [ -> ]High end computers run it fine; as Tino has said before, D3D9 Final gives little benefit on high-end computers compared to master.
Edit: You know, if we're going to argue about some performance regression, can you make a separate thread please? This is painfully off topic.
Most games it does run pretty decent, It's just some Games that absolute wreck on 2k high end systems even today for as long as dolphin has existed.
I just wish there would be good breakthrough in accuracy while retaining speed improvements. Personally researching on offloading most of the Cpu's work on to the Gpu would be my number one TODO thing. It's not imposable but I understand how the main devs here don't even want to think of the trouble and time, work that would require.
That's because you have no idea where the Dolphin performance problems are. Our CPU emulation is now fairly rarely the bottleneck compared to the graphics emulation and drivers CPU overhead. And we're making good progress towards a faster CPU emulation (while staying as accurate), we have a nice graph that shows that in the next progress report article that should be released ~24h from now.
(05-30-2014, 11:05 AM)delroth Wrote: [ -> ]That's because you have no idea where the Dolphin performance problems are. Our CPU emulation is now fairly rarely the bottleneck compared to the graphics emulation and drivers CPU overhead.
Quote:That's because you have no idea where the Dolphin performance problems are
That's because you have no idea
Heh, if that's what you think. Fine.
No, that's not what I think, that's what the profiling I'm doing regularly is telling me.