Wow, the asynchronous shader compilation is fantastic! Luigi's Mansion no longer hitches at lightning strikes anymore, making the overall gameplay a lot smoother.
I still get some unrelated stuttering in the frame here and there for games that run at 30fps, with no change in the frame rate counter still. Maybe a frame buffering issue?
Just tried it, D3D11 fullscreen doesn't work giving a black screen, opengl doesn't have the feature and only d3d9 seemed ok to test. Tried the worst offenders of shader caching issues , without full async enabled there isn't much difference compared to master so full async enabled is a must from the three options. I noticed some parodically disappearing geometry without predicting fifo, and with all three options enabled the shader caching speed issues were apparent again.
Link_to_the_past: dx11 black screen in wich game? Maybe is dificult to explain how works, 3 options enabled has no sense. full async enabled you can have glitchs but you always have full speed, full sync + predictive fifo you can reduce glitchs but maybe has less perfomance, only predictive fifo No glitch and worse performance in slowdown. And wait for sahder compilations is only for avoid in safe way fifo resets or fix loops reset in FZero (selecting only full shader async also prevent that and have 0 slowdowns but is no 100% safe). But the way try dx11 is better than dx9 because has less shaders.
Id like you can test in dx 11 and yes disappearing geometry is ok with this feature when you use "Full async compilation Shaders". Is the price for really smooth experience. Anyway that happens only the first time.
(09-27-2014, 08:14 AM)marcosvitali Wrote: [ -> ]Link_to_the_past: dx11 black screen in wich game? Maybe is dificult to explain how works, 3 options enabled has no sense. full async enabled you can have glitchs but you always have full speed, full sync + predictive fifo you can reduce glitchs but maybe has less perfomance, only predictive fifo No glitch and worse performance in slowdown. And wait for sahder compilations is only for avoid in safe way fifo resets or fix loops reset in FZero (selecting only full shader async also prevent that and have 0 slowdowns but is no 100% safe). But the way try dx11 is better than dx9 because has less shaders.
Id like you can test in dx 11 and yes disappearing geometry is ok with this feature when you use "Full async compilation Shaders". Is the price for really smooth experience. Anyway that happens only the first time.
With d3d11 i get a black screen in every single game when in fullscreen, it works fine in window mode though, perhaps it's related to exclusive fullscreen in master that has issues in this build? And yes Full async alone brings the most benefits and it is a shame really that it has that disappearing geometry glitch. No big deal since it is temporary though.
I can't use Fullscreen either, just flickering death. Works fine in master. The build seems a bit buggy, but the async shaders are great.
full screen works for me, maybe is amd vs nvidia issue will take a look. Old full screen works?
Fullscreen works in Master. In Ishiiruka, I get the flickering death in both D3D9 and D3D11. I'm using two monitors.
Is the 26% better performance in JIT core applied in this branch?
That would be perfect for the less powerful PCs.
(09-27-2014, 04:41 PM)beatlep Wrote: [ -> ]Is the 26% better performance in JIT core applied in this branch?
That would be perfect for the less powerful PCs.
Rodolfo merge the last changes from master core the soon as possible.
DX11 crashes for me (even in window mode).