Thanks Tino, the new version doesn't crash anymore when changing renderer through ini-files.
Also,
Tatsunoko VS Capcom doesn´t crash on the loadingsceen anymore.
Great!
What value(s) do you recommend for latency, when using time stretching? I have it set to 1.
I personaly use 0 but you have to change it to a higher number if you get cracks or noise. Anything above 3 will give you to much latency.
@Tino: A small (typo/spelling) nitpick:
139f5cda2939e7e018463d1a685da4454153050d (DX11/PixelShaderCache.cpp):
Lines 22, 386, 390: previus --> previous
(02-13-2015, 01:25 PM)rexoe Wrote: [ -> ]Tino can you check if you can scale up the efb copies if anyone remembers some revs from 7713 to 7716 used to have scaled up efbs making some details look even great on higer resolutions.
The last TexCache-Rewrite build (
r7719) was impressive. Besides rendering those textures at a higher res, it didn't suffer from the horrible bloom offset issue at high IRs.
can you give mi more info on "HORRIBLE 'bloom offset' artifacts"?
Español:
No encuentro la opcion habilitar 3D estereoscópico
English:
I cannot find the option to enable stereoscopic 3D
Español:
No soporta ProjectM me muestra pantalla en negro
English:
No support Project M shows me black screen
Any solution?