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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(08-06-2015, 03:58 AM)masterotaku Wrote: [ -> ]
(08-06-2015, 03:25 AM)rlaugh0095 Wrote: [ -> ]idk man. With 3d and SSAO my little 970 is getting pwned. I'd hate to see my performance with HBAO or something more intensive. XD

[Image: bd00da335a.png]

What game is that? My 760 gets crushed in Metroid Prime with SSAO, to the point I don't get constant 60fps over native resolution. Other games are a lot less intensive.

HBAO+ would look fabulous in Dolphin, by the way. I can't think about more graphical upgrades to Dolphin after that, other than loading custom models.
Xenoblade chronicles. I run it fine with just Ishiiruka fx and reshade on, but add in 3d and I get wrecked. Yeah Metroid Prime is a very hard to run game. SSAO  wrecks it hard. He could do ambient lighting. Gemfx has a script for it. It looks very good. ^.^ 

[Image: 5b687487ae.png]
sorry for the been away but i'm having a lot of work
@CowlScatman:
here you have that is the shader you shared ported. I can get to make it look as good as te current ssao shader, please test it and let meke me now your opinion.
https://mega.nz/#!4osUXTiA!NxYzGiAj8EF495FgYhKP9QxHMGgfe20fBraBkvy1Ojo
@masterotaku, @rlaugh0095: if you have performance problems with ssao you can reduce it render size to a half and you willl lose alittle detail but will gain a lot of speed.
you can do that by modding ishiirukafx by changing
[Stage]
EntryPoint = AmbientOcclusion
DependentOption = A_SSAO_ENABLED
[Stage]
EntryPoint = BlurH
DependentOption = A_SSAO_ENABLED

To

[Stage]
EntryPoint = AmbientOcclusion
DependentOption = A_SSAO_ENABLED
OutputScale = 0.5
[Stage]
EntryPoint = BlurH
DependentOption = A_SSAO_ENABLED
OutputScale = 0.5
(08-06-2015, 03:58 AM)masterotaku Wrote: [ -> ]
(08-06-2015, 03:25 AM)rlaugh0095 Wrote: [ -> ]idk man. With 3d and SSAO my little 970 is getting pwned. I'd hate to see my performance with HBAO or something more intensive. XD

[Image: bd00da335a.png]

What game is that? My 760 gets crushed in Metroid Prime with SSAO, to the point I don't get constant 60fps over native resolution. Other games are a lot less intensive.

HBAO+ would look fabulous in Dolphin, by the way. I can't think about more graphical upgrades to Dolphin after that, other than loading custom models.

idk what's up with that. I actually get 60 fps (or 30 fps depending on game) constantly in wind waker, smash bros, etc. Using all the shader functions and 3x resolution. I have a gtx 760 2gb, i7 4790k 4.0 ghz, and 16 gb gskill ripjaw ram.

I mostly just want a ssao with better quality. The one i posted has optimized code in it so that it runs really well.
(08-06-2015, 05:18 AM)Tino Wrote: [ -> ]sorry for the been away but i'm having a lot of work
@CowlScatman:
here you have that is the shader you shared ported. I can get to make it look as good as te current ssao shader, please test it and let meke me now your opinion.
https://mega.nz/#!4osUXTiA!NxYzGiAj8EF495FgYhKP9QxHMGgfe20fBraBkvy1Ojo
@masterotaku, @rlaugh0095: if you have performance problems with ssao you can reduce it render size to a half and you willl lose alittle detail but will gain a lot of speed.
you can do that by modding ishiirukafx by changing
[Stage]
EntryPoint = AmbientOcclusion
DependentOption = A_SSAO_ENABLED
[Stage]
EntryPoint = BlurH
DependentOption = A_SSAO_ENABLED

To

[Stage]
EntryPoint = AmbientOcclusion
DependentOption = A_SSAO_ENABLED
OutputScale = 0.5
[Stage]
EntryPoint = BlurH
DependentOption = A_SSAO_ENABLED
OutputScale = 0.5

Tino coming in with the work once again Big Grin thanks man i will get right on testing it.
Tried out the new AO.....I don't get it. o.o What's it supposed to do?
[Image: ZXHKYLu.png]

http://i.imgur.com/UDO32PR.png

http://i.imgur.com/2qJ0653.png

Image 1 is regular game with no shaders.

image 2 is IshiirukaFX

image 3 is SSAO2

It seems to put off a good effect its just not very dark. The actual shadows are at the darkest i could get them without causing clipping in ssao2. As for performance i didnt drop a single frame. Edit: image linking derped so i had to put links
At the moment im very fond of the HBAO shader in Master Effects at the moment. Here is an example of it at work in an mmo called dragon nest.
https://www.youtube.com/watch?v=At5RhoiGDQw&feature=youtu.be
Hi fellas,

Tried playing The Last Story in Ishiiruka build 413, using DirectX 11. Frequently game stops and I get this window (see attachment). I press Yes and game continues normally. Any ideas what can be done with this? Master branch of Dolphin dolphin-master-4.0-7157-x64 when run in D3D crashes very quickly (in the main menu) so Ishiiruka is the only option for me now. I wonder if these issues are connected.
@f3flight: good issue report it could be the same issue and due to the differences in the fifo ishiiruka can continue but master crash. will take a look to see if i can isolate it. Meanwhile if you disable panic handlers you can avoid the messages.
gecko os finally works 411, 412 (idk 413)

i do some testing on windows 10
some games like the last story and mario kart wii runs better on win 10 (more stable fps)
other games like fire emblem bit lags during cinematics (idk why) This not happens with official dolphin
all others games runs at max speed

-Used default settings, just added ssao

PC Specs:

4GB ram 1600Mhz
Win 10 Pro x64
i3 4005U 1.7Ghz
Intel HD 4400
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