(08-20-2019, 12:31 PM)retroben Wrote: [ -> ]On at least Ishiiruka build 1085,rendering quality appears to be terrible/bugged or something in Zelda Twilight Princess but other games like Wind Waker render just fine with no such visual pain.
I get a large checkerboard pattern and scanlines when at 3840x2160p no matter how many options I tinker with at an attempt to remove this horrid effect.
The issue happens without using a texture pack,though I am using an updated HD texture pack I think it was Tomoya,can't remember but the updated version has another name on it.
I also noticed a mild equivalent of the visual issue on a non-Ishiiruka build but that one isn't as painful to look at.
Doesn't seem to matter what backend I use on Ishiiruka either with OpenGL and DX12 both having the issues.
I am on Windows 10 1903 with perceived okay performance and no other major problems seen from that version of Win 10 so far.
Hopefully the image I tried attaching actually got attached.
you have to disable dithering to avoid that.
(08-23-2019, 12:03 PM)haze_1986 Wrote: [ -> ]Hi I came from the official dolphin build, may I know what is the equivalent command for
EFBToTextureEnable = False
XFBToTextureEnable = False
in the ini in ishiiruka build?
EFBToTextureEnable is the same
XFBToTextureEnable is still not implemented
Hello, I've been using Dolphin (Ishiiruka) for a little over a year now and decided it might be time to upgrade my build. I noticed that in the newer releases, the option to "Disable Texture Filtering" had been removed. I did a little digging, and it seems that functionality was removed in between versions 1004 and 1009 of this build. I was wondering if there might be a way to enable this again in the newer builds, since I prefer the sharper look that setting provides in a lot of games. Thank you for any information on this

(09-03-2019, 09:59 AM)DragonWario Wrote: [ -> ]Hello, I've been using Dolphin (Ishiiruka) for a little over a year now and decided it might be time to upgrade my build. I noticed that in the newer releases, the option to "Disable Texture Filtering" had been removed. I did a little digging, and it seems that functionality was removed in between versions 1004 and 1009 of this build. I was wondering if there might be a way to enable this again in the newer builds, since I prefer the sharper look that setting provides in a lot of games. Thank you for any information on this 
Is not removed jsut renamed, you just have to change the Filtering option to disabled and you guet the same result.
updated latest folder with a new version just some fixes to issues reported in this forum.
any ETA on XFB to texture implementation? or a full update from all the changes in Master?
Been using this build for YEARS, huge fan of the IshiirukaFX settings!
Question: per game INI's work in Ishiiruka correct? I'm trying to run the following settings in Need for Speed Underground 2's game.ini but when i right click and go to properties and edit the INI, the settings wont stick and wont work?
wideScreenHack = False
MaxAnisotropy = 0
ForceFiltering = False
whats the proper way to apply per-game settings in Ishiiruka , if i may please ask for some guidance in this? thanks!
(09-30-2019, 02:07 AM)CubanLegend Wrote: [ -> ]Been using this build for YEARS, huge fan of the IshiirukaFX settings! 
Question: per game INI's work in Ishiiruka correct? I'm trying to run the following settings in Need for Speed Underground 2's game.ini but when i right click and go to properties and edit the INI, the settings wont stick and wont work?
wideScreenHack = False
MaxAnisotropy = 0
ForceFiltering = False
whats the proper way to apply per-game settings in Ishiiruka , if i may please ask for some guidance in this? thanks!
[Video_Settings]
wideScreenHack = False
[Video_Enhancements]
MaxAnisotropy = 0
FilteringMode = 2
Is what you are looking for