(08-20-2016, 04:41 AM)Tino Wrote: [ -> ]@medwatt : just a question are you testing against 5.0 or the latest dev version?
I have the Dolphin 5.0 version installed.
I'm also using the latest Ishiiruka-Dolphin (v753).
You should test against the latest master dev build, there where some changes that slow down the core
(08-20-2016, 09:57 AM)Tino Wrote: [ -> ]You should test against the latest master dev build, there where some changes that slow down the core
What is the version of Ishiiruka-Dolphin that corresponds to Dolphin 5.0 ?
@medwatt you should try 721 stable it contains 5.0 core
(08-20-2016, 12:11 PM)Tino Wrote: [ -> ]@medwatt you should try 721 stable it contains 5.0 core
Still, no noticeable difference. I've been checking my cpu frequency. It seems stuck at 2.5GHz. It doesn't turbo boost to 3.1GHz. Laptop perforce is set to high.
sorry 721 contains some changes that are not present in 5.0, 699 is bases in plain 5.0
(08-20-2016, 12:32 PM)medwatt Wrote: [ -> ]Still, no noticeable difference. I've been checking my cpu frequency. It seems stuck at 2.5GHz. It doesn't turbo boost to 3.1GHz. Laptop perforce is set to high.
You should try to change your operating system to Windows 10 .
I used win7 on my notebook after I formatted for win10 the notebook was much faster.
And believe me , my GPU is an Intel HD 4400
Hey Tino
it's possible to implement a model ripper same as jpcsp?
@philc: is posible, not so easy but doable.
@rlaugh0095: about Ansel, is not that easy you will have to do a big change in how thigs are rendered to achieve 360 screenshots
(08-19-2016, 02:00 PM)Tino Wrote: [ -> ]For the best performance texture cache acuracy should be set to fast, fast efb acces should be checked and ignore format changes, also full aync shaders, as you have an nvidia gpu opengl should be faster for you.
But there is no option for async in OpenGL? And DX11 honestly seems as fast at this point or less stuttery in certain instances to me with all the main options ticked. At least on my 1070.