(03-18-2018, 12:26 PM)adalgarcia1997 Wrote: [ -> ]Thanks for answer me. Actually that's true, but enabling Vertex Rounding increases that "gelitinous" movement. I mean, I know that even in the original Dolphin, when you enabling that option the problem exist (it really shows, just like in Ishiiruka) and when I disable it the issue ends. But in this case, with Ishiiruka the problem exist without VR, in a minor level, but still exist if you pay attention.
PD: I'm really sorry for my bad english, It's because I don't know your native lenguage. 
Sorry, I've downloaded the last version and the problem was fix it. I thought I been misunderstood, thank you.
(03-18-2018, 12:36 PM)adalgarcia1997 Wrote: [ -> ]Sorry, I've downloaded the last version and the problem was fix it. I thought I been misunderstood, thank you.
iplease if you can send me a private message in spanish because i quite dont understand if the issue remain or is fixed.
por favor mandame un mensaje privade por que no entendi bien si el error persiste o si todavia esta presente.
(03-18-2018, 06:09 AM)Tino Wrote: [ -> ]emissive textures maps pixels that emit light, i can't think in a specific example for the specific game you are moding.
Ah, okay. So it might be great for something like led panels with advertising on arenas or scoreboards. Actually many things. Cool stuff!
https://youtu.be/aeEglNTCFi0
Here's another question

Which of the textures makes the models Self-shadow? Is it "[color=#000000]
Normal Texture: normal map"?[/color]
Thanks!
(10-18-2013, 02:41 AM)Tino Wrote: [ -> ]snip
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I have downloaded the latest version of Dolphin Ishiiruka and I am unable to use Direct3D12 as it always results in crashes along with strange gradient effects. This is the first time I have experienced any of these while using Direct3D12 in Ishiiruka and I seek help, please reply ASAP.
(03-19-2018, 07:06 AM)Mars_Lars Wrote: [ -> ][*]
I have downloaded the latest version of Dolphin Ishiiruka and I am unable to use Direct3D12 as it always results in crashes along with strange gradient effects. This is the first time I have experienced any of these while using Direct3D12 in Ishiiruka and I seek help, please reply ASAP.
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im also use dx12 as my regular backend, what configuration are you using, can you give me more detail on the issue and post an image of the gradient you talk about.
updated latets folder with a new version, @adalgarcia1997 the issue you pointed should be fixed
@Tino, I'm playing little with the light scuttering.
Seems like a very cool and realistic effect for the hockey game. The only that I have is that it's still not subtle enough, even with the density and intensity slider at 0.
Is there anything I could do to make the effect little more subtle, less obvious?
Thank you

is just a mater of modifiying the shader to set a lower minimun scale for scattering component, can add that change this weekend if you need it.