(11-03-2017, 10:17 AM)Nobulilo Wrote: [ -> ]Sure! Sorting the info:
Official Dolphin 5 / Ishiruka 792 (and older versions):
DX11: No Problems but i still have high frame drops,
DX9: No problem other than frame drops,
DX12: Huge fps boost and no "Texture encoder at different Lines" error.Â
(Most games i can play in 2k with a rare or minimum fps drop), and i can use ReLive to recording with no problems.
Vulkan: Better than DX9 and 11 in terms of frame rate, but more slow than DX12.
Ishiruka 817Â (And any other versions after 817, till the latest):
DX11: Crashes with an error "Failed to Intialize DX Render"
DX9: High Frame drops and crashes eventually
DX12: More stable FPS in game (I Can Play in 2k resolution with absolutely no frame drops) but Texture encoder at different Lines at random times when i play.
Vulkan: Texture encoder at different Lines and sometimes "Queued CommandList::Background ThreadFunction Failed line 336" error.
Thanks in advance! 
817 does not change anything that can cause initialization problems in dx11 or dx9, have you tested latest 995? have you tested disabling backend multithreading option in dx12 to see if the error message changes?
@TheLastPurple: version 996 should be uploaded to the latest folder witha a fix for your issue.
@Tino Thanks you again for the super quick fix ! That works !
(11-04-2017, 04:15 AM)Tino Wrote: [ -> ]817 does not change anything that can cause initialization problems in dx11 or dx9, have you tested latest 995? have you tested disabling backend multithreading option in dx12 to see if the error message changes?
Yes, i tried to disable but doesn't work.
Just to remember, my drivers are updated, and i don't have any problem with my gpu or cpu
I made a test and played Rise of Tomb Raider for several hours in DX12 API, got no errors and everything was fineÂ
Just with Ishiruka i have this problem =(Â
Despite those errors i love this version of dolphin, Thank you! =DÂ
(11-04-2017, 09:37 AM)Nobulilo Wrote: [ -> ]Yes, i tried to disable but doesn't work.
Just to remember, my drivers are updated, and i don't have any problem with my gpu or cpu
I made a test and played Rise of Tomb Raider for several hours in DX12 API, got no errors and everything was fineÂ
Just with Ishiruka i have this problem =(Â
Despite those errors i love this version of dolphin, Thank you! =D
Have you ever used older versions of Dolphin (older than 4.0?) or used really old Ishiiruka versions? If you have, you need to start your "Documents/Dolphin Emulator/config" folder from scratch. The configs corrupted themselves from the move from 3.5 to later versions of 4.0.
Are you using postpocessing shaders for the screenshot it seems you have matso-dof enabled and that is what causing the graphic error. About the fps path it will be fixed in my next version when the latest core is merged
I don't know if you know about this, but this is what the depth shader looks like with the post-processing trigger set on anything but "On Swap"
Here it is with the post-processing trigger set on "On Swap"
This affects post-processing shaders that rely on depth, like Ambient Occlusion and Depth of Field. This only happens when the graphics backend is DirectX 12.
@WotDoesItLookLike: thanks for the report, that a problem already reported im trying to fix it rigth now
Any ideas as to when Vulkan will be working?