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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(07-17-2015, 09:51 AM)retroben Wrote: [ -> ]That version does not work either,I only got as far as hearing something with Brawl and a white screen at 120FPS and 120VI with async on,but had the same 0FPS and 0VI/s issue with async off.
To again confirm,older normal builds of Dolphin with DX9 run perfectly fine with Brawl and Melee.

can you test older versions so i can track what breas support for you?
(07-17-2015, 12:40 AM)DarthVitrial Wrote: [ -> ](...)For some reason, Ishiiruka crashes whenever I try to launch Fatal Frame 4: Mask of the Lunar Eclipse (english patch). None of my other games have issues...maybe it's because FF4 is Japan region and all my others are NTSC or PAL?(...)

I have Fatal Frame 4: MotLE Japan region but patched to Spanish and it works really well with Ishiiruka.398(2e699c7).x64 (latest available version right now). Maybe something else is failing? Did you try the unpatched version?

tapcio

Great, I can play Resident Evil 3 using DirectX 9 at full speed ! Other backends are sloooow for this game.
(07-17-2015, 06:45 AM)retroben Wrote: [ -> ]Man,the requirements are stupidly ridiculous just to register here!
I can understand specs being required,but specific version of Dolphin (not to mention above a 3.5 version),yeesh.

I can't get this to work on DX9 despite older versions of normal Dolphin working perfectly fine.
I've tried several revisions over the past months but it stays black and never gets anywhere unless I use software renderer.
I just tried today's EmuCR build with the same irritating result. Sad

My issue is that it just sits there at 0FPS and 0VI/s on Brawl and any other game,then exiting doesn't work because the process hangs.
My specs are single-cored AMD Sempron 2.30GHz and Nvidia GeForce 6150SE nForce 430 at 400MHz and my RAM is 2GB.
I can get games running on normal Dolphin (but versions older than 3.5) with no visual issues,but they are obviously slow.
Even Super Mario Galaxy works for me.

I can't use OpenGL 3.0 or DirectX 11.0 and my GPU is only DirectX 9.0 capable even though it says I'm on the 10.0 version.
I was under the impression that Ishiiruka supported "older machines" with DX9,but it just does not run for some dumb reason.
At least it doesn't trigger a crash on it,but it doesn't get anywhere.
It shows Dolphin DX9 Video Backend in the yellow text,but is not getting far enough to show the processor info.
Is there any setting I can use to help figure out what is causing this to happen like specific logs that might tell something?

I have no idea why you expected this to run well on a Direct 9 GPU.

Anyway good stuff Tino. New master is working great for me so far.
(07-17-2015, 11:42 AM)Tino Wrote: [ -> ]@DarthVitrial: no idea i'm looking for a friend with that game that can let me use his pc to debug the error.

If it helps, I'm using both the English patch and the Patch Update from http://www.fatalframe4.net/ . Not the costume pack though.
Is this really the most popular build among the experienced users? I haven't heard about this one before, why don't port the features and submit a pull request for the master build?
Can Ishiiruka be used alongside the master build without any issues?
@Sgt. Pepper: the reazon i did't make a pull request to master is because there are some developers that are against some of the changes I made, for example async shader compilations is seen as really bugy solution in master but a lot of user don't care about the bugyness they just whant to have smooth gameplay, is just a diference in opinions. As I always say Ishiiruka complements master, you use it when it improves your game experience, if that is not the case then you use master.
Can you tell me how to disable post-processing effects? Background objects, coins and crates look somewhat blurry and I always prefer to play without.

[Image: lCHvNem.png]
@Tino: It's time for another update [with the latest changes from master] Wink
Some of the PRs that were merged this week (e.g. #2724, #2744, #2665) fixed some really annoying / long-standing issues.
@Sgt. Pepper: what pp shader are you using?
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