(12-15-2015, 08:05 AM)Tino Wrote: [ -> ]@CowlScatman: sorry but tested with my kids pc, dsp hle, lle, everything sounds rigth.
can you give more detail on your configuration?
Actually it turns out that actually was the problem. I was using 455 still cause of savestates but it seems it was fixed sometime between then and now.
I have a big problem with Mario Kart Wii, and other games (including Super Mario Galaxy). My system is the one you see on my profile, using Windows 10 x64. I can replicate my problem by playing Mario Kart very easily. As a track starts, there is always a small "intro". If I skip that intro I get a PC: could not read error popup. If I don't skip the game plays perfectly. I still get the error after a couple of tracks though. Does anybody else has this or has any idea?
Here's the error (the numbers are not always the same, but the error is):
![[Image: kO1er27.png]](http://i.imgur.com/kO1er27.png)
@hpstg: i was unable to reproduce the issue can you send your config files?
(12-16-2015, 04:25 AM)Tino Wrote: [ -> ]@hpstg: i was unable to reproduce the issue can you send your config files?
I don't know how visible my specs are to you. I have an AMD Radeon R9 280x, and I'm using the AMD Crimson Hotfix driver under Windows 10 with all the updates (including TH2).
I attach my configuration files in this message. Thank you for replying! Â

Stupid request but is there any way we could get a blue taskbar icon? It kind of matches all the other emu's and icons it is by and would be nice. If not no big deal. All working well for me. Thanks for the hard work.
Tino i noticed that in ishiiruka 492 when i turn on fxaa is causes my ssao or ssgi to disappear for some reason. Using d3d11
So...I've been hearing a lot about Ishiiruka in various other threads and want to know what the heck it is. I read the description in the first post, but why would this build be relevant to anyone other than DX9? Does it make it go faster at the cost of grafix? Does it offload some of the graphics to the GPU allowing weaker CPUs to run pretty games faster? Does it take a long time to stay updated with the latest main build fixes like Rogue Leader? Does this have fancy thing-ma-doodles that make everything more awesome? Is there a really well informed FAQ i'm missing somewhere?
I'm pretty well versed in the 'emulation lingo', but at a certain point bounding boxes and 'phong lighting' are too complicated for me to understand.
(12-17-2015, 07:47 AM)racerx6913 Wrote: [ -> ]So...I've been hearing a lot about Ishiiruka in various other threads and want to know what the heck it is. I read the description in the first post, but why would this build be relevant to anyone other than DX9? Does it make it go faster at the cost of grafix? Does it offload some of the graphics to the GPU allowing weaker CPUs to run pretty games faster? Does it take a long time to stay updated with the latest main build fixes like Rogue Leader? Does this have fancy thing-ma-doodles that make everything more awesome? Is there a really well informed FAQ i'm missing somewhere?
I'm pretty well versed in the 'emulation lingo', but at a certain point bounding boxes and 'phong lighting' are too complicated for me to understand.
It has dx9 so xp users can use it, but for dx11 and opengl users it has way more to offer than standart builds of dolphin.
Example:
http://i.imgur.com/St6108j.png
The most important feature is the Async Shader Cache Generation. If you've played with Dolphin master, you'll sure have come across annoying stuttering. You won't have that with Ishiiruka.
Can confirm that ishiiruka is the best. ^.^
Here is a video I made of Super Mario Galaxy in 4k, using ishiruka.Â
Didn't add much post processing this time around.Â
Depth buffer isn't supported, so no ssao, but I did add a touch of bloom and tonemapping, also using 2x ssaa and scaling filter.
https://www.youtube.com/watch?v=Ns3udggCzSo
Oh and I had phong lighting enabled. Super Mario sunshine fully supports material maps so that may be fun to try.