Im not adding new things until some of the issues reported that are ishiiruka only are fixed. After that i have a long list of requests that i would really like to implement
(02-14-2016, 07:27 AM)Tino Wrote: [ -> ]Im not adding new things until some of the issues reported that are ishiiruka only are fixed. After that i have a long list of requests that i would really like to implement
That's understandable. Oh my, that wink....what do you have in store for us, oh great Innovator of Emulation.
As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait.
(02-14-2016, 07:40 AM)Tino Wrote: [ -> ]As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait.
Patients is my middle name. Take your time.
(02-14-2016, 07:40 AM)Tino Wrote: [ -> ]As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait.
'''Access to game dats from post-processing shaders''' what will that do?
(02-03-2016, 07:00 AM)Radu91 Wrote: [ -> ]
By enabling "Store EFB copies to Texture Only" in DBZ Budokai Tenkaichi 3 I get flicker, recently I discovered a temporary fix that is shown in the video.Can this be fixed by you or by the official devs?
Store EFB copies to Texture Only, helps to get 100% speed at higher resolutions for me and is smoothing the outline a bit.
Hello, maybe you can look at this video.
I did more testing:
For example, dolphin-master-4.0-8711-x64; dolphin-master-4.0-8905-x64 have no flicker with Store EFB copies to Texture Only=On.
I tested some of your builds and I get flicker with Store EFB copies to Texture Only=On , on all backends(except software, lol)
Any chance you could merge PR3142 into this?
option "render custom texture in gpu" is perfect, super mario galaxy run perfect in 60fps with texture hd
(02-16-2016, 02:20 PM)jonaand2 Wrote: [ -> ]option "render custom texture in gpu" is perfect, super mario galaxy run perfect in 60fps with texture hd
I don't see this option, where is it?
the option is Cache textures in GPU if you have 4 gb or more gpu ram that option caches textures directly on gpu memory is the fastest you can get but eats all your gpu memory