Dolphin, the GameCube and Wii emulator - Forums

Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806
@bola08; it's the adobulated theme

I repeat my question since we changed page. Any reason these names were changed to not include Video_?
[Video_Enhancements]
[Video_Settings]
[Video_Hacks]
(12-28-2014, 07:07 PM)Dogway Wrote: [ -> ]@bola08; it's the adobulated theme

I repeat my question since we changed page. Any reason these names were changed to not include Video_?
[Video_Enhancements]
[Video_Settings]
[Video_Hacks]

no idea just, follow the master changes for compatibility
(12-28-2014, 05:36 PM)jimbo1qaz Wrote: [ -> ]I see you never merged https://github.com/jimbo1qaz/dolphin/commit/fe9b7fa4f371d1c400afa6274eaf9512681685d6 into your branch.

A lot of things where not merged, I'm just with a lot of work. they will be merged as soon as i have some free time
Tino there is an issue with fifo overflowing in d3d in various games in master after the merge of hardware bounding box, could you check it out please? Opengl seems to work ok btw.
Hello,

I don't know if this was intentional but I want to bring up a pleasant surprise I had while using build f40ab1a. I am currently working on converting Razius's SMG texture mod into DDS DXT compression from png to reduce stutter and I may be taking over the project as Razius is trying to wrap things up after 2 years.

Back story: I tried DDS approach with DXT compression because back when I first started modding ME1 I used png for their high quality and small size. I had terrible stutter and lag doing this with the Unreal Engine. It was because the engine had to decompress the png before loading. This takes time and also once decompressed the file sizes are quite large in the VRAM hence the stutter and pausing as textures load. I did some research back then and ended up going with current industry standard DXT. On files that lost too much quality, I simply upscaled them before applying DXT compression. The results were very close to the original visual fidelity and quality, with over 10x the performance.

So I came to this custom version of Dolphin because I read it may help with texture mods. What I found is that if I use this custom Dolphin f40ab1a (Ishiiruka-Dolphin) and OpenGl render there is 99.9% less stutter when using DDS. Using PNG the stutter is essentially the same as all versions of Dolphin I have tested from 3.5-4.02.

You must have added something in this build that makes the custom texture streaming better when using DDS. I had downloaded it to try to improve performance with Twilight Princess and HD textures however for me it did not remove stutter and I think it's because the textures are all png. It's a completely different case with Mario Galaxy and dds format. The irony here is that I thought the focus in this custom build is on the DX9 and DX11 plugins which won't even launch Mario Galaxy for me when I select custom textures (not complaining I may have missed a setting or these plugins don't like DDS I'm not sure). But with Opengl I get no stutter and all textures loading even with the huge font size as long as it's in dds format.

Was this intentional for this build? To better support DDS format and custom texture loading I mean. If not you have stumbled across a wonderful performance improvement and if so/either way I commend you on a job well done. I think with this build and if people start to do their texture mods in DDS instead png we can see improved textures with little to no performance hit.

Also if you do know what was done to improve the performance can you relay it to the Dolphin team for official builds I think this performance boost in a necessity for texture mod enthusiasts.

I just wanted to share this incase it is news to anybody and if not, I am sorry for being redundant.

Thank you again for your work and efforts Smile
(12-29-2014, 11:28 AM)CDAMJC Wrote: [ -> ]Hello,

I don't know if this was intentional but I want to bring up  a pleasant surprise I had while using build f40ab1a.  I am currently working on converting Razius's SMG texture mod into DDS DXT compression from png to reduce stutter and I may be taking over the project as Razius is trying to wrap things up after 2 years.

Back story:  I tried DDS approach with DXT compression because back when I first started modding ME1 I used png for their high quality and small size. I had terrible stutter and lag doing this with the Unreal Engine. It was because the engine had to decompress the png before loading. This takes time and also once decompressed the file sizes are quite large in the VRAM hence the stutter and pausing as textures load.  I did some research back then and ended up going with current industry standard DXT.  On files that lost too much quality, I simply upscaled them before applying DXT compression. The results were very close to the original visual fidelity and quality, with over 10x the performance.

So I came to this custom version of Dolphin because I read it may help with texture mods.  What I found is that if I use this custom Dolphin f40ab1a (Ishiiruka-Dolphin) and OpenGl render there is 99.9% less stutter when using DDS. Using PNG the stutter is essentially the same as all versions of Dolphin I have tested from 3.5-4.02.

You must have added something in this build that makes the custom texture streaming better when using DDS.  I had downloaded it to try to improve performance with Twilight Princess and HD textures however for me it did not remove stutter and I think it's because the textures are all png.  It's a completely different case with Mario Galaxy and dds format. The irony here is that I thought the focus in this custom build is on the DX9 and DX11 plugins which won't even launch Mario Galaxy for me when I select custom textures (not complaining I may have missed a setting or these plugins don't like DDS I'm not sure). But with Opengl I get no stutter and all textures loading even with the huge font size as long as it's in dds format.

Was this intentional for this build? To better support DDS format and custom texture loading I mean.  If not you have stumbled across a wonderful performance improvement and if so/either way I commend you on a job well done.  I think with this build and if people start to do their texture mods in DDS instead png we can see improved textures with little to no performance hit.

Also if you do know what was done to improve the performance can you relay it to the Dolphin team for official builds I think this performance boost in a necessity for texture mod enthusiasts.

I just wanted to share this incase it is news to anybody and if not, I am sorry for being redundant.

Thank you again for your work and efforts Smile

The improvements in this branch in custom textures are intentional, the dds support an improvements where made to make custom textures really playable on older hardware. The reazon that this  is not on master is that some developers are completly against dds support.
please if you encounter any issue using dx9 or dx11 please make a good report they should work for you as weel as ogl.
(12-29-2014, 10:47 AM)Link_to_the_past Wrote: [ -> ]Tino there is an issue with fifo overflowing in d3d in various games in master after the merge of hardware bounding box, could you check it out please? Opengl seems to work ok btw.

will chek that, thanks for the report, did you know if the issue is also on ishiiruka or if is master only?
Hello,

Thank you for the reply. It's a shame some developers are anti DDS format. I think it's probably the closest format to what the GameCube and Wii are using. It certainly behaves better and if setup properly can look just as good as png. My setup is fairly high end and I still see a big difference in performance when using DDS instead of png.

At least we have your builds here Smile

As for the directX options I have tried many times now DX9 and each time if I select load custom texture the emulator freezes and I need to force close. I am using the same settings as I do for OpenGL here they are:

[Image: MRZBz9a.jpg]

Is there a texture size limit imposed in DX9 that is not in OpenGL? It's the only thing I can think of.

I just tested DX11 everything works, but some stutter where I don't see it with OpenGl still much less than other versions of Dolphin or when using PNG format.
(12-29-2014, 10:13 AM)Tino Wrote: [ -> ]
(12-28-2014, 07:07 PM)Dogway Wrote: [ -> ]@bola08; it's the adobulated theme

I repeat my question since we changed page. Any reason these names were changed to not include Video_?
[Video_Enhancements]
[Video_Settings]
[Video_Hacks]

no idea just, follow the master changes for compatibility

Master uses the Video_ prefix, at least on their included gamesettings files, you could check your source to check if its behind master or not. Currently official gamesettings are incompatible.
(12-29-2014, 12:10 PM)Tino Wrote: [ -> ]
(12-29-2014, 10:47 AM)Link_to_the_past Wrote: [ -> ]Tino there is an issue with fifo overflowing in d3d in various games in master after the merge of hardware bounding box, could you check it out please? Opengl seems to work ok btw.

will chek that, thanks for the report, did you know if the issue is also on ishiiruka or if is master only?

Nope, haven't tested ishiiruka but i guess if it is the same as master it should be... Do you want me to test it?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806