(01-13-2015, 01:28 PM)BarrowRoll Wrote: [ -> ]Hey Tino, sorry to keep bugging you about Metroid Prime Trilogy, but 219 and 221 introduced a new bug to D3D11, along with the previously reported text issues (some garbled text, always upon loading save, sometimes occurs elsewhere) and scan visor issues (can't scan certain objects). The pixelated quadrant in the upper left corner of the screen issue that's described on the Dolphin Wiki seems to be showing up on D3D11 now. Only in 219 and 221, 215 doesn't have this problem.
no problem, you can help me by finding the version where text problem was introduced, about the pixelated square i will take a look.
excuse me~
How to compile this custom version by myself ???
How can I underclock the gamecube and wii cpu to achieve even better fps and performance?
(01-12-2015, 10:46 PM)Tino Wrote: [ -> ] (01-12-2015, 10:00 PM)Marcelus Wrote: [ -> ]Hello,
I have problem with flickering textures(water, shadows) in Wind Waker (dx11,Open GL) and also in Metroid Prime 1 flickers water and gun textures. I use ishiiruka only for these two games because with HD textures is Wind Waker unplayable and Metriod is very laggy with official Dolphin and performance is perfect with this unofficial version. Are some fixes for flickering textures?
can you give more detail on the issue?
I use latest Ishiiruka version but I have this problem with older builds too. In Wind Waker flickering water textures, shadows on water and explosion effects flickers too but if I set
disable destination alpha explosions are rendered correctly but water waves and shadows on water still flicker. In Metroid prime sometimes flicker gun and water textures. I try every mode (dx9/11, OpenGL) In DX9/11 is flickering more frequent than under OpenGL. AA,AF,Resolution settings do not have any impact on this problem. Other settings with many combination resolve nothing only destination alpha fixes explosions.
(01-13-2015, 01:06 PM)Tino Wrote: [ -> ]...added shadows to osd messages
Thanks for the update.
Without the shadow, light-blue text on a white or sky-blue background was almost impossible to read.
I have this problem with the background not displaying correctly with dx9 on Training Room stage with Project M.
Any fix?
(01-13-2015, 05:38 PM)iamnotkurtcobain Wrote: [ -> ]How can I underclock the gamecube and wii cpu to achieve even better fps and performance?
configuration, Advanced Tab, enable overclocking and change multiplier slider
(01-15-2015, 01:16 AM)Tino Wrote: [ -> ] (01-13-2015, 05:38 PM)iamnotkurtcobain Wrote: [ -> ]How can I underclock the gamecube and wii cpu to achieve even better fps and performance?
configuration, Advanced Tab, enable overclocking and change multiplier slider
Tino, using Ishiiruka commit 7371b804259d3c02d731f17c73c2c5c2a34fbff3 the setting gets saved when exiting the emulator, instead with new Ishiiruka version 221 ( commit d3752b4e6996b48f05d31fe07a4a2d4954b9c7db ) it does not (same problem as on master, see also
https://code.google.com/p/dolphin-emu/issues/detail?id=8095 )
thanks for the info, will take a look at that, just to help me can you send your config file to see how the values are stored?