About sound: The sound in master builds seems more 'full' and vibrant than in the Ishiiruka build (both, with or without timestretching). Just start up e.g. Wii Play Motion and compare the title screen music. I guess it isn't possible to just make an option to use the default master sound system for now? (for those games which run fullspeed, anyway)
Regardless of time-stretching on/off, I get a huge sound delay (250ms?) compared to master.
Shadows still flicker in all backends for me in most games. Brawl, Metroid Prime, etc.
Otherwise, it's working fine for me. D3D9's exclusive fullscreen absolutely has to be disabled on multi-monitor computers; it's nowhere near as stable as master's implementation in D3D11.
There's something wrong with the XAudio2 option, I can't select it:
![[Image: ac4qrp.png]](http://i57.tinypic.com/ac4qrp.png)
Without time stretching, sound still very choppy.
Well, yes, if you can't run the game full speed and you don't have time-stretching on, it makes sense that it'd be choppy still.
I can run the game at full speed.
In the previous revisions, before the sound problem was introduced, I was able to run the games at full speed with no sound problems and without use the time-stretching function.
updated the latest folder with a new version. please test if the reported issues in sound output are fixes now.
Hi Tino !
Thanks for the progress, latest version really have some 2-3% speed gain, but Audio framelimit mode is broken with VBeam mode, so alternate speed control of Dolphin doesn't work right now

The sound output issues are fixed in the latest revision!!!

Thank You Tino!! Great Work!!
I don't know what issues mew is talking about but I still have unclean sound without timestretching (@ fullspeed)
Stripthesoul What audio backend and games are you testing?