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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(11-10-2016, 02:41 AM)StripTheSoul Wrote: [ -> ]@ CowlScatman: have you tried with this one?  https://forums.dolphin-emu.org/Thread-unofficial-custom-texture-tool-ps-v11-0

I havent tried this yet but i'm gonna look into it now. I've been treating an addiction to osu and working on this project has been helping thankfully. 

http://i.imgur.com/YPmFsGI.png

Nachuro

(11-09-2016, 10:32 PM)Tino Wrote: [ -> ]can you send me a fifolog so i can try to debug it?

Sure thing. I've complied four Fifo logs in this Dropbox link.

https://www.dropbox.com/sh/vuuawjp5422ff7w/AABgBwyShVwX_fej64zK_TfLa?dl=0

Both "blurry" files are making use the Open GL backend of Ishiiruka 822 (7b4d0ba).
Both "clear" files are making use the Vulkan backend of Ishiiruka 822 (7b4d0ba).
I wasn't sure how long you wanted the logs to be, so for each backend, one file only has 1 frame worth of data, and the other has 30 frames worth. Okami runs at 30 frames per second, so this should be one second of emulation.

Nachuro

(11-10-2016, 08:15 AM)Nachuro Wrote: [ -> ]Sure thing. I've complied four Fifo logs in this Dropbox link.

https://www.dropbox.com/sh/vuuawjp5422ff7w/AABgBwyShVwX_fej64zK_TfLa?dl=0

Both "blurry" files are making use of the Open GL backend of Ishiiruka 822 (7b4d0ba).
Both "clear" files are making use of the Vulkan backend of Ishiiruka 822 (7b4d0ba).
I wasn't sure how long you wanted the logs to be, so for each backend, one file only has 1 frame worth of data, and the other has 30 frames worth. Okami runs at 30 frames per second, so this should be one second of emulation.
updated latets folder witha new version, just some minor merges from master of fixes for issues reported here.

Nachuro

(11-10-2016, 12:37 PM)Tino Wrote: [ -> ]updated latets folder witha new version, just some minor merges from master of fixes for issues reported here.

Happy to hear that. Sadly, the double image effect is still present- I'm not sure if that was part of your fixes, but thank you for your consistent updates.
I am trying 834 and I am unable to load custom textures in Project M Legacy now. it seems to be fine in the last version I used which was785. I will check if there was a change in my set up that caused it but I thought I would post here just in case something changed between builds.
Metroid Prime Trilogy does work again on the latest build Smile Thanks alot
(11-06-2016, 07:16 AM)lollo78 Wrote: [ -> ]I'm trying this.
https://wiki.dolphin-emu.org/index.php?title=Megamind:_Mega_Team_Unite
full fps with DX11 but there are issue with some characters textures (they appear and disappear).
Could you try it and help to fix?
Thx

Hi Tino, here you can see a screencast of the issue described.
https://dl.dropboxusercontent.com/u/30093753/Ishiiruka-Dolphin%5BStable%5D%20732%285482ec3%29%2010_11_2016%2016_53_54.mp4
(11-03-2016, 09:41 AM)lollo78 Wrote: [ -> ]I would to like to report a strange issue with Wii Sports Resort.
On Ishiiruka if I try to play the Cycling Road Race (Around the Island), Dolphin crash (this happens with all backends).
On Dolphin stable master instead of crash appears the following error messages, but after pressing OK the game continue to works fine:

(11-04-2016, 07:30 AM)lollo78 Wrote: [ -> ]Hi Tino, I don't know what kind of magic you have done in 830 dev release, but please do the same also in the stable version.
With 830 now I can play without any lag on "Spider Man: Web Of Shadows". On 731 and previous builds the game stuttering (like a periodic "micro-freeze").

EDIT: Mmmmm... I declare victory too soon. After Dolphin restart micro-freeze are still there.

just to inform you that this two issues could be fixed disabling dual core setting.
Adding this to the game .ini solves both problems.

[Core]
CPUThread = False
(11-10-2016, 04:38 PM)MasterE Wrote: [ -> ]I am trying 834 and I am unable to load custom textures in Project M Legacy now. it seems to be fine in the last version I used which was785. I will check if there was a change in my set up that caused it but I thought I would post here just in case something changed between builds.

nevermind. I restarted my system and it fixed. I am not sure why it was having trouble loading textures. it would say it loaded them (faster than normal might I add) and then not display them. weird.
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