(06-30-2016, 05:13 AM)whitelightning76 Wrote: [ -> ]Wow that looks amazing, hope you will keep motivated to finish this. Â
Thanks man. Wind waker is one of the games Ive wanted to do since bump mapping became a thing in ishiiruka so the fact that I can do it now with forced lighting makes me pretty happy.
(unimportant) Wind Waker appears to calculate lighting per-vertex, in a way not fixable with per-pixel lighting (last time I checked, years ago. Is per-pixel cel shading possible?
seems pretty promising,gonna use it
jimbo1qaz is not calculating per vertex the problem is that the normals are calculated per face so you get flat surfaces unless you add a bump, but still when enabled forced lights and per pixel ligthing you are getting illumination at pixel level.
@dopefish69: tanks for the report will take a look
Why Spiderman 2 works only with OpenGL?

(06-30-2016, 09:06 PM)Emufan Wrote: [ -> ]Why Spiderman 2 works only with OpenGL? 
can you give more info on the problems with the other backends?
Paper Mario: Thousand Year Door
Crashed on the first paper rip effect on the third level.