Mmmm, once again that pair of textures from Zelda Ocarina of Time aren't loading. Is it related to what you said here, Tino?:
(05-28-2015, 12:11 AM)Tino Wrote: [ -> ]@Knots : sorry but i need to remove he hack to support dds files with wrong headers because it was causing some valid files to miss their mipmaps. the only solution will be fix the files saving them with a valid dds converter.
But my textures are PNG files. I even tried creating a simple PNG file the same size of the original, with just some drawings in a white background. It didn't load.
Anyway, they are just 2 textures in the title screen. I think the rest load fine.
@JMC47: thanks for the detail on the issue.
@masterotaku: will take a look and see why they are not loaded.
Hey, everyone! I wanted to ask if anyone else is experiencing any fps stuttering in the Legend of Zelda: Twilight Princess (gc version) with the latest version and while using custom loaded textures. It's not game-breaking, but annoying, nonetheless.
(05-29-2015, 03:50 AM)Tino Wrote: [ -> ]@masterotaku: will take a look and see why they are not loaded.
Thank you, Tino. In case it helps, the names of the textures are:
- "tex1_72x8_1f52a26dfe65f169_1.png".
- "tex1_160x16_507b1a583c14cd92_2.png".
@masterotaku:
tex1_160x16_507b1a583c14cd92_2.png is duplicated in 2 diferent folders, the low resolution one is overriding the high resolution.
the other one seems to load on my system or i'm looking at wrong place, shared some screenshots of the main screen so you can see if i'm looking in the rigth place.
https://mega.co.nz/#F!Ns1WwKjJ!BPkRMOPCoKdzZ0LxzhL6GA
(05-30-2015, 01:25 AM)Tino Wrote: [ -> ]@masterotaku:
tex1_160x16_507b1a583c14cd92_2.png is duplicated in 2 diferent folders, the low resolution one is overriding the high resolution.
the other one seems to load on my system or i'm looking at wrong place, shared  some screenshots of the main screen so you can see if i'm looking in the rigth place.
https://mega.co.nz/#F!Ns1WwKjJ!BPkRMOPCoKdzZ0LxzhL6GA
Oh, thanks! I don't know how I missed a duplicated texture. And about the other one, I mistakenly gave you the wrong name. It was tex1_96x8_adb70a014e2680cc_1.png , and it was also duplicated in another folder. Now both of them load fine. I guess the master branch has different preferences for duplicated textures.
I'm sorry for making you lose time because of my oversightsÂ

 .
Edit: I've just checked with the Custom Texture Tool that I don't have any more duplicated textures. Those were my only two mistakes.
My script only finds generic duplicates created by Dolphin converter, that append .1, .2, .3, etc... to the file name. A search to find if there are more than one of the same texture by file name within a pack is not implemented, but it sounds useful enough so I'll see what I can do.
SSAO + ReShade (for the bloom effect) On and Off
![[Image: Senza_titolo_2.jpg]](http://s16.postimg.org/6zxbrvg9d/Senza_titolo_2.jpg)
![[Image: Senza_titolo_2p.jpg]](http://s16.postimg.org/gj70lc3rl/Senza_titolo_2p.jpg)
Great!
Thank you so much for your work!
Hopefully the shader framework will eventually be able to load multiple shaders at once in a user specified order, similar to Morrowind Graphics Extender. That seems to be ideal, rather than using a big multi-shader the way it is now.
And now it's amazing!
![[Image: Senza_titolo_3.jpg]](http://s13.postimg.org/d62jw6u2b/Senza_titolo_3.jpg)
16:9 ar code+ssao&dof+ReShade&framework (with GemFx's bloom and ambient light)