I found something ugly:
[
attachment=14357]
The SSAO looks very dark and sharp in SMG2.
I think this is caused by the high z-depth values (because the 3d models ripped from SMG2 (and 1) are huge (about 1000 times larger) compared to models from other games).
For comparison (same settings):
[
attachment=14358]
Might I be right?
If yes, can you implement editing the z-depth (multiply/divide)?
Having trouble trying to play Wii Sports Resort, dolphin is not reading my Motion Plus controller. I am using a dolphin bar, the latest version of Ishiiruka, and a real wiimote with built in motion plus. I'm stuck on a screen saying to attach the wii-motion plus accessory.
(02-07-2016, 01:42 AM)bantot123 Wrote: [ -> ]Having trouble trying to play Wii Sports Resort, dolphin is not reading my Motion Plus controller. I am using a dolphin bar, the latest version of Ishiiruka, and a real wiimote with built in motion plus. I'm stuck on a screen saying to attach the wii-motion plus accessory.
Do you have a nunchuck?
Because I always start the game with a nunchuck plugged in into the Wii Remote Plus and disconnect it when the game asks for disconnect it. Then the game thinks that you have a Wii Motion Plus accessory connected to the Wii Remote. (I don't know why)
Hi, can i import my Arc Rise Fantasia save from Dolphin 3.0 to Ishiiruka somehow ? I tried copying User/Wii but it did nothing...
I downloaded the most recent x64 build, and when using IshiirukaFX for OpenGL on Smugglers Run Warzones, the SSAO effect causes unintentional "collisions" with the in game player model (noticeable since the players car shakes violently and the controller rumbles as if there are collisions occurring). Not sure whether this is intentional or not. Also SSAO absolutely kills my framerate, even though I'm on an i5 4690k @ 4.1 GHz and an nVidia GTX970. Clearly there is something not functioning properly. Every other effect seems to work ok. Haven't tried substituting another SSAO effect to check it yet.
(02-07-2016, 02:13 AM)Lumcoin Wrote: [ -> ]Do you have a nunchuck?
Because I always start the game with a nunchuck plugged in into the Wii Remote Plus and disconnect it when the game asks for disconnect it. Then the game thinks that you have a Wii Motion Plus accessory connected to the Wii Remote. (I don't know why)
Yeah, it is the same in master; please only report Ishiiruka-only issues here.
I am trying this build of dolphin for the first time because I was told I needed it for something else I was doing (shadders for Project M). I saw there was directx12 support but when ever I try to turn it on Dolphin immediately crashes. I was trying both the Unstable 541(810c533) version and the 510 versions. I tried deleting all my settings and doing a clean install but still crashes. It will occur either when I try to start a game (gc,wii or custom iso) or when i try to pick the graphics settings.
specs: Razer Blade 14" (2014)
Display: 14-inch, 3200x1800 IGZO (Indium Gallium Zinc Oxide) display
Processor: Intel Core i7-4702HQ 2.2GHz
Graphics: NVIDIA GeForce GTX 870M
Memory: 8GB
Storage: 512GB SSD
Why is this work not in the Dolphin Master???
Some of these things fix so many problems I've been having.
(02-07-2016, 08:07 AM)MasterE Wrote: [ -> ]I am trying this build of dolphin for the first time because I was told I needed it for something else I was doing (shadders for Project M). I saw there was directx12 support but when ever I try to turn it on Dolphin immediately crashes. I was trying both the Unstable 541(810c533) version and the 510 versions. I tried deleting all my settings and doing a clean install but still crashes. It will occur either when I try to start a game (gc,wii or custom iso) or when i try to pick the graphics settings.
specs: Razer Blade 14" (2014)
Display: 14-inch, 3200x1800 IGZO (Indium Gallium Zinc Oxide) display
Processor: Intel Core i7-4702HQ 2.2GHz
Graphics: NVIDIA GeForce GTX 870M
Memory: 8GB
Storage: 512GB SSD
this hang happends only when using dx12 or with any backend?
updated the latest folder witha new version , master merged, latest dx12 changes merged, small fixes here and there, please feedback is welcome. Enjoy.