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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(05-16-2019, 10:17 PM)Tino Wrote: [ -> ]@legolas119: from the images and your configurarion it seems tha ssao shader is the problem. the game should do some tricks with the depot buffer and the ssao shader does not like it. there is no real solution because you cannot mess with the game itself to fix it.

Ah..i have to modify the shader in your opinion?

many thanks
I'm usign the IshiirukaFX Shaders and i have these 2 issues with the 2 mortal kombat games. I tried different shaders but i always have these issues...do you suggest any particular settings in order to solve these problems?

thanks

mrstackz

I registered to share thanks to Tino and other contributors for hard work on this branch.

For reasons I still don't quite understand after nearly a day troubleshooting, Ishiiruka-Dolphin is able to run Arc Rise Fantasia where the main Dolphin crashes constantly, at the same point in the game. Not only does that at least allow me to continue with the game, it may also help track down what specific build of Dolphin broke the game. The ARF thread has been long since abandoned, so it may have just gone under the radar.

So again...thank you for the hard work, and allowing me to move forward. It's greatly appreciated.
Hey Tino, is something like raytracing doable? Smile
lmfao
Pascal Gilcher (https://www.patreon.com/mcflypg) is working on ReShade Ray Tracing shader. It can't work with out of screen information which will probably never be possible but it can work with on screen information. You can read more about it here: https://reshade.me/forum/shader-discussion/5450-ray-tracing-with-reshade-unofficial-guide
As far as I know, Ishiiruka provides all the information that this shader needs.
Video of the shader in Cemu: https://www.youtube.com/watch?v=kbU0eXWQjUs

BTW: this isn't ray tracing but path tracing.
love to smear grease on the camera

This stuff is really silly because these are techniques that have already been done before ray or path tracing. More efficiently. Efficiently enough to run on a console. And with better results. Nvidia releases a GPU that can do ray tracing (slightly faster than other GPUs) and now people are wanting to reinvent a shittier wheel

I'm pretty sure Ishiiruka already has some sort of global illumination shading pipeline which already does this?
I don't think so, as far as I know Depth of field and ambient occlusion.
Interesting!
Yeah, so Tino made already great strides with this in Ishi. Problem I still have in a hockey game is that the reflections affect only the player characters, not other objects.
Also it would be fantastic to have something that simulates shadows too. Sorry for being little naive probably, I'm not expert by any means Smile

ferforfight

Hi!
I'm trying to play Xenoblade with HD Texture pack, but I'm having fps drops when using skills on combat.
Operating System: Windows 10 x64
Processor/CPU: Intel i7-9700K 3.60Ghz
Video Card/GPU: Nvidia gforce gtx 970
Memory/RAM: G Skill Trident Z DDR4 4x8 GB
There should be something related with the config or Ubershaders
I'm using Ishiiruka, but if there is any dolphin release or configuration that makes the game fully playable without fps drops I will be very greatfull to know about it.
Thanks in advance.
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