i seem to be having a new problem now

after about 5-10 mins whenever i go to e.g the map the frame rate drops and i crash out soon after
This is a shot of the advanced tab
http://imgur.com/a/ocXkF
(10-06-2016, 08:02 AM)Holychit Wrote: [ -> ]i seem to be having a new problem now
after about 5-10 mins whenever i go to e.g the map the frame rate drops and i crash out soon after 
This is a shot of the advanced tab
http://imgur.com/a/ocXkF
Can you try with the other backends and see how it goes?
(10-06-2016, 08:02 AM)Holychit Wrote: [ -> ]i seem to be having a new problem now
after about 5-10 mins whenever i go to e.g the map the frame rate drops and i crash out soon after 
This is a shot of the advanced tab
http://imgur.com/a/ocXkF
disable cache textures on gpu and you will be ok
Do you have any plans on merging Vulkan into Ishiiruka?
@ISuperMarioI: i'm on it but it will take me some time i'm a little to bussy this days
Tino
disable cache textures on gpu and you will be ok
You might want to put a warning on that option. A lot of people are here because of that.Â
Hey Tino I've been testing your latest version of Ishiiruka Tool and I noticed that combined materials now output as (.mat) rather than (.nrm). This is definitely a lot nicer so they don't get confused with standard (.nrm) files, but I didn't see it documented anywhere so at first I wasn't sure what was going on. I do have a quick question, does the old (.nrm) format still work the same or do material maps need to be renamed now?
The 60 fps code from Super Mario Sunshine's wiki page started to cause problems lately. Build 775 and 777 has a crash in the opening sequence of Delfino Plaza in the OGL backend. Build 780 and master 5.0-619-5.0-834, all backends - the game runs with the code at 1 FPS due to this
https://github.com/dolphin-emu/dolphin/pull/4201, and it does not load at all since 782.
A new warning when using the code in Software Renderer:
![[Image: Zjs5OTK.png]](http://i.imgur.com/Zjs5OTK.png)
Appears since 775 and mentions CoreTiming - maybe it's related to this commitÂ
https://github.com/Tinob/Ishiiruka/commit/9cb40984c1a7ad2c16424e5a6b463a5c5924e413. The PR was merged to Ishiiruka before it was fully finished by EmptyChaos, who later added 3 commits to it, but you've probably already known that.
What I'm trying to accomplish here is to suggest to you @Tino to merge the rest of that PR, as it fixed the problem in master.
The patch that comes with Ishiiruka probably works fine as an alternative to the Gecko code for NTSC-U, but the Gecko code's advantage is that it also works on PAL and NTSC-JÂ versions of the game.
(10-07-2016, 02:41 AM)Bighead Wrote: [ -> ]Hey Tino I've been testing your latest version of Ishiiruka Tool and I noticed that combined materials now output as (.mat) rather than (.nrm). This is definitely a lot nicer so they don't get confused with standard (.nrm) files, but I didn't see it documented anywhere so at first I wasn't sure what was going on. I do have a quick question, does the old (.nrm) format still work the same or do material maps need to be renamed now?
Dont worry the old textures still work.