(05-04-2016, 01:42 PM)Drakonas Wrote: [ -> ]That's the idea. You need EFBToTextureEnable to be set to True for this hack to be a thing. The point of the hack is to only force EFBtoRAM for the clothes, but leave everything else to be EFBToTexture (as long as EFBToTexture is enabled, else everything will be EFBToRam and will be slow on underpowered systems).
EFBToTexture always breaks the clothes because of their advanced coloring mechanics.
Now that this hack was added I feel my recent computer upgrade investment to be that much less important. I could play The Last Story full speed with EFBToRAM, but I guess that's pointless now. lol.
Well you could add more shaders and play downsampled which is always nice i was getting fullspeed before on my machine in DX12 but i couldn't add the heavier shaders SSAO/SSGI,Rim Lightning and so on which is possible now.
I'm still tweaking it but here are some screens:
http://i.imgur.com/lLEp5qt.jpg
http://i.imgur.com/4OYZFN5.jpg
Game just needs a full retexture like Xenoblade now and it would be perfect (not that i expect anyone to do that though^^)
Hello guys!
For some reason, Ishiiruka doesn't create a 'ShaderPresets' folder nor does it use the old one. So Shader settings are gone after exiting the game...
On 646, everything works, while under 655 this bug appears. Besides from that: GO ISHIIRUKA

(05-04-2016, 09:29 PM)Danos Wrote: [ -> ]Hello guys!
For some reason, Ishiiruka doesn't create a 'ShaderPresets' folder nor does it use the old one. So Shader settings are gone after exiting the game...
On 646, everything works, while under 655 this bug appears. Besides from that: GO ISHIIRUKA 
I'm using portable version and it puts them in the mainfolder now for me.
@Danos> thanks for the report will take a look
(05-03-2016, 01:10 PM)Tino Wrote: [ -> ]Updated lates folder witha a new version, merged latest master changes.
@Kamikaze_Ice:
just add this line to your gfx.ini
LastStoryEFBToRam = True
and you can enjoy "best of both worlds" 
Wow fantastic. Was this already a thing that I just never noticed in the first page of this thread?
Either way, thanks. I'll post some info about it in that Last Story Speedhack thread as well.
There has been a recent development in the SSBM community involving running the game at 120fps on a custom dolphin build for less input lag.
The details are on here
http://fastermelee.net/new-major-lag-reductions-discovered-for-melee/.
Anyways the dolphin build did not change anything really except audio wise where they half the sample rate in audiointerface.cpp
under set frequency DMA. Apparently this allows for the game to run the audio at a normal speed when the game speed is doubled.
Everything else was just adding two gecko codes to melee and putting the speed limit at 200%.
I was wondering if you could add checkbox under audio to automatically half the sample rate to half for any game running at 200%. This would allow me and others to play games like these at high framerates with ishiiruka.
I tired to edit the files directly but I'm new to coding(took an introductory class with python in fall 2015, been doing lynda.com courses for past 2 months with some side practice past few months with c#). I have the windows 10 sdk and git, and am currently learning how to properly compile the source to test it out myself.
Edit: Was able to compile regular dolphin but not ishiiruka....
Edit2: Input lag so far only showed quantitative results in netplay... development may be not as sound as stated.
updated latets folder with a new version, fixed the issues reported by @Danos and other users, added hotkeys to toggle custom textures and material maps. fixed and error mesage while doing netplay.
Enjoy.
(05-05-2016, 10:52 AM)Ed94 Wrote: [ -> ]There has been a recent development in the SSBM community involving running the game at 120fps on a custom dolphin build for less input lag.
The details are on here http://fastermelee.net/new-major-lag-reductions-discovered-for-melee/.
Anyways the dolphin build did not change anything really except audio wise where they half the sample rate in audiointerface.cpp under set frequency DMA. Apparently this allows for the game to run the audio at a normal speed when the game speed is doubled.
Everything else was just adding two gecko codes to melee and putting the speed limit at 200%.
I was wondering if you could add checkbox under audio to automatically half the sample rate to half for any game running at 200%. This would allow me and others to play games like these at high framerates with ishiiruka.
I tired to edit the files directly but I'm new to coding(took an introductory class with python in fall 2015, been doing lynda.com courses for past 2 months with some side practice past few months with c#). I have the windows 10 sdk and git, and am currently learning how to properly compile the source to test it out myself.
Edit: Was able to compile regular dolphin but not ishiiruka....
Edit2: Input lag so far only showed quantitative results in netplay... development may be not as sound as stated.
If I understand you correctly, Ishiiruka already has what you're asking for. Just right-click a game, go to properties and there you will find the 'double video rate hack'. I'm using it e.g. for 60FPS in Super Mario Sunshine
