(07-08-2015, 12:07 PM)Tino Wrote: [ -> ] (07-08-2015, 06:32 AM)xystus Wrote: [ -> ] (07-07-2015, 06:44 AM)Tino Wrote: [ -> ]you dont have to rename the file, the correct  path is Load\ShaderPresets\GAMEID where GAMEID is a folder just like hires textures.
Then you put the ini  file inside and you start the game
Thanks Tino, it works now. BUT when I exit any game with HD textures the emulator crashes on exit. Â "BEX64" error is says when I click details and "d3d11.dll_unloaded".
I don't use any weird ini settings.. didn't see this error before. I use version 381 of your emu. The emu also crashes when I disable IshiirukaFX and/or "prefetch textures".
EDIT: I use the following WindWaker HD texturepack: LINK
can you give mi more detail on how to duplicate the issues?
When I exit the emulator (ingame) by pressing escape or alt+F4 it crashes. Other HD texturepacks (Star Fox, Mario Sunshine) don't crash with the emulator.
(07-09-2015, 05:19 AM)xystus Wrote: [ -> ]When I exit the emulator (ingame) by pressing escape or alt+F4 it crashes. Other HD texturepacks (Star Fox, Mario Sunshine) don't crash with the emulator.
I've had this issue with Ishiiruka since the beggining (I don't know when I started using Ishiiruka) with all texture packs ¯\_(ツ)_/¯ .
There are some rare cases where it doesn't crash, usually just after starting the game.
Hey thought I'd warn yah peeps that the latest Win10 AMD drivers ie 15.2longlistofnumbershere has issues with Ishiiruka (not the official build of Dolphin.) I'm not sure why there's an issue with Ishuriika and not the official but meow. Anyway, if you guys are having issues with the official on the beta drivers, reinstall them then install the 15.7 CCC that was released today. I haven't had any issues after doing this (with the official build anyway, Ishiiruka just crashes my drivers when loading in 3D objects and even sometimes completely crashes my computer.)
If you wanna use Ishiiruka, install the older drivers, the non-Win10 one. Like 15.4 CCC or something. I'll be using 15.6.
I loved this version of Dolphin soo much, I made a vid to spread the word. Thank you soo much guys for the hard work you lot have put in. Well worth while!
Hmm, yeah, nice of you to do that, but there's some stuff in there I wouldn't recommend and some that's inaccurate. (I may stand corrected in this or that, though)
First of all, it's not "they", Dolphin obviously has lots of devs, however, Ishiiruka is pretty much a one-man-band (except for users testing/reporting and I think Marcosvit (?) helped with the Async Shader Cache Generation); just Tino (Rodolfo).
When it comes to performance, I cannot say for sure because I have a new computer for a while and don't have any performance issues either way, but I think normal Dolphin is pretty much as fast as Ishiiruka (FPS-wise). The big plus in Ishiiruka is its Async Shader Cache Generation option which eliminates the annoying stuttering.
Then, I wouldn't recommend users use OpenGL with Ishiiruka. Tino's main focus has always been on DirectX. (I think OpenGL doesn't even have the Async Shader Cache Generation option!)
And I personally never used the 'portable.txt.' solution and never had any issues with Dolphin and Ishiiruka sharing their user files. That way, I don't have to swap around save files all the time.
Also, while you're showing off Super Mario Sunshine, you should have showed it running at 60 FPS (which is so much smoother as on the real console) which is also no problem with Ishiiruka ^_^
Thanks for the feedback mate. The portable file us added as 90% of the people watching this channel need various builds of dolphin to use the arcade, normal and more specific builds of Dolphin . The configs need to be very much different for each of these to allow the various setups to work.
It's the same issue really for the GL/dx GFX. On a normal PC dx would be the wise choice, but not for these setups .
Thanks for informing me about the team though mate. This is a hella lotta work for one man... Hats off!!!
Great to see the emulation being worked on. Wish other systems had this much love
(07-11-2015, 11:57 PM)austin585 Wrote: [ -> ]Thanks for the feedback mate. The portable file us added as 90% of the people watching this channel need various builds of dolphin to use the arcade, normal and more specific builds of Dolphin . The configs need to be very much different for each of these to allow the various setups to work.
It's the same issue really for the GL/dx GFX. Â On a normal PC dx would be the wise choice, but not for these setups .
Thanks for informing me about the team though mate. This is a hella lotta work for one man... Hats off!!!
Great to see the emulation being worked on. Wish other systems had this much love
you should really try dx9 or dx11 with async shader compilation enabled in your pc you will really see the diference.
for the rest i share the same that was stated by StripTheSoul.
Thanks mate, for my laptop needs that's brilliant and yes it does open up some great doors. But for the audience of the vid I am afraid dx gfx is not the norm due to their parts. That's why it's such an evolution to them as it really does emulate much better on what I / we would class as an almost retro PC.
I don't spose the triforce side of emulation has advanced anymore with the dolphin emu yet? That's another big hurdle with my viewers.
Again... Great work this. Fantastic progress being made here and it's people like you that make soo many things possible.
Tino has me hooked to ishiiruka with his post processing goodies. <3
SSAO and DOF are pretty innovative features for an emulator.
Praised be Saint Tino and his elite haxor skills! :3
Someone else can't use Ishiiruka with the latest AMD drivers(15.7)?
After update when i try to run something at DX11 i got this error and a driver crash:
Old driver 14.12/15.6 worked fine, already reinstalled drivers many and many times, also official builds work just fine. When i set the backend to DX9 or OpenGL it also works.
My current configs are:
Code:
Processor: I5 3230m 2.6GhZ
Videocard: AMD 8850m/R9 m270X
Memory: 8GB Ram
OS: Windows 10 TP 10166
Dolphin: Ishiiruka 391
Also, not sure if it helps but this has showed up in adapter settings (Its a notebook with dGPU):
When i set to Intel it works but with way reduced performance, high performance is set to Dolphin in driver settings.
Is there anything else that can help to report the issue? I really prefer to use ishiiruka because of better performance in Mario Galaxy 2 and the possibility to use post processing effects in DX11.