(05-22-2015, 10:45 PM)Tino Wrote: [ -> ] (05-22-2015, 07:49 PM)Jimmy James Wrote: [ -> ]Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.
Any ideas on what I should do to make Sweet Fx work?
I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.
Is it true you are working on porting HBAO? :OÂ
A certain gamer gave me the rumor.

so I get this error trying to use ZeldaGamer's combined SSAO/"Matso" shader. I think it's related to not being able to get DoF working in your own combined shaders, Tino.
System specs: i5 3570k, GeForce 660ti, latest drivers.
![[Image: ULJ098S.png]](http://i.imgur.com/ULJ098S.png)
(05-22-2015, 10:45 PM)Tino Wrote: [ -> ] (05-22-2015, 07:49 PM)Jimmy James Wrote: [ -> ]Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.
Any ideas on what I should do to make Sweet Fx work?
I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.
I'm not sure about what you mean, exactly. Do you mean I should post that text file containing the values of the various effects used in that SweetFX preset I downloaded? If yes, I found it right here:
https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=360610#pid360610
updated the latest folder with a new version. Added more features to the post processing interface to support more advanced shaders and improve performance.
merge a small change from master in the pixel shader generator.
@Knots please test if this fixes the compilation issue you reported.
(05-23-2015, 03:30 PM)Jimmy James Wrote: [ -> ] (05-22-2015, 10:45 PM)Tino Wrote: [ -> ] (05-22-2015, 07:49 PM)Jimmy James Wrote: [ -> ]Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.
Any ideas on what I should do to make Sweet Fx work?
I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.
I'm not sure about what you mean, exactly. Do you mean I should post that text file containing the values of the various effects used in that SweetFX preset I downloaded? If yes, I found it right here: https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=360610#pid360610
I mean a list of specific effects inside sweetfx you use and like to see working in dolphin.

(05-25-2015, 08:58 AM)Tino Wrote: [ -> ]updated the latest folder with a new version. Added more features to the post processing interface to support more advanced shaders and improve performance.
What do you mean by "support more advanced shaders?"
You will see that in my next version

(05-25-2015, 01:20 PM)Tino Wrote: [ -> ]You will see that in my next version 
Ughhhh such a tease :OÂ
Darn it tino, you sure you dont work for nintendo? Secretive and you create awesome stuff, so you must be miyamoto in disguise!
Man, all the cool stuff is on hiatus. Dx12, gtx 980ti and amd's island gpus, then of course theres e3 in june which means gaming news is at a trickel until then. I need to invent a time capsule so i can skip thses dry spots. Q.Q To 2016 i go!
Edited to include Nintendo's NX as well.