Yeah, the terrain already does a lot (of course some transitions/connections would need fixing). Then just post what you have in the HD textures forum and I'm sure it'll be used and maybe someone even picks it up and continues it if you give the ok for that.

How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.
(10-11-2015, 05:22 AM)Bryson Wrote: [ -> ]How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.
I find best to launch the game in a small windowed screen, and modifying the shaders as you please.
yeah, and the previous Rogue Leader pack works fine for me.
(10-11-2015, 09:31 AM)acters Wrote: [ -> ] (10-11-2015, 05:22 AM)Bryson Wrote: [ -> ]How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.
I find best to launch the game in a small windowed screen, and modifying the shaders as you please.
Thanks for the tip acters. Just finished Fragile Dreams. Game looks amazing with some post-processing.
I am having an issue in skyward sword were the map is invisible when pressing the + button on the wii mote. It used to happen only in the dx11 backend on older builds. Now it happens in both dx9 and dx11.
Can anyone else confirm this?
(10-13-2015, 02:21 AM)tekn0 Wrote: [ -> ]I am having an issue in skyward sword were the map is invisible when pressing the + button on the wii mote. It used to happen also only in the dx11 backend on older builds. Now it happens in both dx9 and dx11.
Can anyone else confirm this?
Can confirm, it also happens when using the OpenGL backend too. It's close to game breaking since you're supposed to use beacons on the map at points in the game.