I haven't really been playing a lot of Wii games lately, so I haven't posted whether or not any you were successful in correcting the lower-pitched audio I was experiencing. Unfortunately, I'm still getting that problem with DSP HLE and LLE with all backends and latencies in the latest build, with and without time stretching. I'll try and record a video to demonstrate what I'm talking about.
My specs:
MSi Z77A-GD55 LGA 1155
Intel Core i7-3770K @ 4.0 GHz
Corsair Vengeance 8 GB DDR3 @ 1600 MHz
EVGA nVidia GeForce GTX 760 2 GB GDDR5
updates latest folder with a new version, master core merged, and some fixes for crashes in dx9 using efb to ram
Hello,
I'm using the latest build of Ishiiruka and i have some problems with Donkey Kong Country Return.
Donkey Kong & Diddy don't stop flickering...they even disappear when not moving...any suggestion with the options ?
Thanks by advance,
I play DKCR very nicely with Ishiiruka. On old computers it works best with VBeam hack enabled and Framelimit set to Audio.
(12-15-2014, 03:00 AM)Celticstorm Wrote: [ -> ]Hello,
I'm using the latest build of Ishiiruka and i have some problems with Donkey Kong Country Return.
Donkey Kong & Diddy don't stop flickering...they even disappear when not moving...any suggestion with the options ?
Thanks by advance,
can you give me more detail on your configuration?
CPU = Q9650 @3,2 Ghz
RAM = 5 Mb of DDR2
GPU = Nvidia GTX 560 Ti
Ishiiruka 1f024539e
DirectX11
2,5x native
resolution = auto
vsync =on
Hack :
Ignore Format Changes
EFB Copies = Textures
Texture cache = fast
Prefictive FIFO on
Full Async Shader Compilation on (off = flicker too)
Framelimit set to Audio helps a few for the sound but Donkey & Diddy continue to flickers a lot.
I haven't found the VBeam options...
Edit : with DX9 the characters stop flickering...is it a DX11 issue ?
(12-15-2014, 03:00 AM)Celticstorm Wrote: [ -> ]Hello,
I'm using the latest build of Ishiiruka and i have some problems with Donkey Kong Country Return.
Donkey Kong & Diddy don't stop flickering...they even disappear when not moving...any suggestion with the options ?
Thanks by advance,
uploaded a new version this issue should be fixed. thanks to marcos for the testing
I am experiencing a small FPS loss in Mario Kart Double Dash, specifically on character select.
Ishiiruka 1F24053: 51 FPS (with lowest settings, Async Shaders and Predictive FIFO disabled).
Master 4.0-4603: full speed (60 FPS).
I only had time to test D3D9, don´t know if it does the same on other backends.
@ DJBarry004: A loss in relation to older Ishiiruka versions or it's slower than master? Because that's an important difference

DX9 can be kinda slow in 2D screens when you have a high internal resolution, I dunno why.
@StripTheSoul: I was actually using 1X IR, and it´s slower than the master build I mentioned.