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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(05-11-2015, 04:27 AM)ZeldaGamer23 Wrote: [ -> ]
(05-10-2015, 07:12 PM)rlaugh0095 Wrote: [ -> ]Hmm, after playing around with the new effects and trying them out with a few games, I decided i like DOF the best. SSAO is good, especially for windwaker, but to me it doesn't have a significant impact on most games. (Metroid prime being another good one for ssao due to all the cracks and crevices.) My biggest complaint about dof is how pixilated the blur is on realistic games (TP and Xenoblade chronicles). It kind of looks reminiscent to the effect from skyward sword in that regard, so it works really well in stylized games, but not so much with the realistic ones.

I think the DOF effect adds a lot more in terms of graphic fidelity to more games (ironically this effect doesnt do much to windwaker and its hard to find a sweet spot for prime.) Anyway, thats my review of the two effects thus far. Overall I think Tino did a great job and can't wait to see whats next for this build! Smile

I love the SSAO effect. It adds so much depth to my HD project(Twilight Princess.)

My only gripe, being a perfectionist, is the SSAO is very pixelated(not smooth.) That's it...

Also note: these effects were just born, and now it's time to watch it improve Smile

Awesome work, Tino!

Speaking of, get back to work you. Smile
I have tomorrow off, so if you get your next preview done by then, i'll donate 10$ next time. Wink 
Oh I've been working Smile

I've been working till I sleep, actually.

Also remember that I'll be uploading an updated texture download tonight. There's a video that will show how to install the texture pack and how to apply the shaders. So much scheduled Smile
updated latest folder with a new version. Added more functionalities to the post processing interface now is posible to map the output of different stages as inputs.
Improved SSAO shader, now it should look less pixelated, added 2 version one with configurable quality and other with fixed quality for windows 7 users. Added DOF option to improve SSAO output.
if you whant even more quality in the SSAO output there is a new option, just add UseSourceResolution = True inside SSAO Stage.
PP shader with MSAA enabled in dx11 should be fixed.
AWESOME! Already downloaded before you announced Smile

Way ahead of ya, buddy. It's working great! Amazing work!!!!!!!!!!!!!!!!!!!!!!!
(05-11-2015, 12:49 PM)Tino Wrote: [ -> ]updated latest folder with a new version. Added more functionalities to the post processing interface now is posible to map the output of different stages as inputs.
Improved SSAO shader, now it should look less pixelated, added 2 version one with configurable quality and other with fixed quality for windows 7 users. Added DOF option to improve SSAO output.
if you whant even more quality in the SSAO output there is a new option, just add UseSourceResolution = True inside SSAO Stage.
PP shader with MSAA enabled in dx11 should be fixed.
My mayun! Smile Mannnnn now i gotta wait till i get off work to try this out. Q.Q
(05-11-2015, 03:02 PM)rlaugh0095 Wrote: [ -> ]
(05-11-2015, 12:49 PM)Tino Wrote: [ -> ]updated latest folder with a new version. Added more functionalities to the post processing interface now is posible to map the output of different stages as inputs.
Improved SSAO shader, now it should look less pixelated, added 2 version one with configurable quality and other with fixed quality for windows 7 users. Added DOF option to improve SSAO output.
if you whant even more quality in the SSAO output there is a new option, just add UseSourceResolution = True inside SSAO Stage.
PP shader with MSAA enabled in dx11 should be fixed.
My mayun! Smile Mannnnn now i gotta wait till i get off work to try this out. Q.Q

Oh and can you give me an example of how to set up the stages to get ssao and dof working at the same time. Sorry to bother, but i have never had to do something like that. The most i've done is increase the max value for dof.
No need because it's part of the interface. You select SSAO in the Post-Processing Effects dropdown, click "Config," click the DoF tab, and then check "Enable DoF."
(05-11-2015, 03:12 PM)ZeldaGamer23 Wrote: [ -> ]No need because it's part of the interface. You select SSAO in the Post-Processing Effects dropdown, click "Config," click the DoF tab, and then check "Enable DoF."

Oh, huray then! XD 
Thanks for making it easy for me tino!
I thought id have to edit the shader pack.
Looks great.  Few issues I came across: Now I cannot start a without anti-aliasing enabled (opposite of my previous problem).  Gives me a black screen and this error: http://imgur.com/pOoqjSS
Also Windwaker now runs extremely slow with ssao enabled.  But Twilight Princess is fine.  Aside from a few issues the shader is running great.  Thanks for putting so much effort into it. 
(05-11-2015, 05:11 PM)zaphod666 Wrote: [ -> ]Looks great.  Few issues I came across: Now I cannot start a without anti-aliasing enabled (opposite of my previous problem).  Gives me a black screen and this error: http://imgur.com/pOoqjSS
Also Windwaker now runs extremely slow with ssao enabled.  But Twilight Princess is fine.  Aside from a few issues the shader is running great.  Thanks for putting so much effort into it. 

Thats actually kind of funny. Windwaker has a bigger result with ssao than tp. Wonder if that has anything to do with it. 
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