(01-03-2017, 06:16 AM)Tino Wrote: [ -> ]@hyperspeed: yes I'm aware of the performance diference will try to merge latest changes shortly.
likely a stupid question on the offchance I haven't looked hard enough but how exactly do you use the shaderUIDs?
is there like a directory inparticular they need to be in?
HEy @tinob the issue with the wiimotes in skyward sword is still there. it never connects to the wiimote on specifically this game. can you please fix this?
http://imgur.com/a/SYGMx
it works in ishiiruka 760
(01-04-2017, 03:19 PM)Axol Wrote: [ -> ]likely a stupid question on the offchance I haven't looked hard enough but how exactly do you use the shaderUIDs?
is there like a directory inparticular they need to be in?
Copy the ShadersUIDS that you downloaded to your folder ShadersUIDS that will be inside your dolphin folder: User\Cache if you use portable if not it will be located on C:drive\Documents\Dolphin Emulator\Cache.
Then make sure Compile Shaders on Startup is checked on your backend. (It's located on Graphics->Advanced Tab)
Now start the game and wait until the shaders finish to compile. (it will take some minutes on some games)
After it ends, the game will start, so don't enter in panic with that black screen. lol
@AlexS2412: yes im aware of the issue also there is another issue with emulated wimotes that whn you set 2 xbox controllers as first and second , the second controlers does not work ingame ( you can configure it but it will not work while gamming), i will report the issues to master developers.
you will really help me if you get the exact vesion whn it stoped working so i can translate that to a specific master version.
@Tino
Hi, in older versions tessellation on DBZ:BT3 applied to auras and energy attacks, in current versions tessellation applies only on character models.So I am thinking at sugestion, applying Tessellation to different parts of the game, like:Option 1=50 Tessellation; Option 1=25 Tessellation; Option 1=30 Tessellation.
And another sugestion, using "Post-Processing Trigger" on specific "Selected Shaders".Like:
IshiirukaFX - On Swap
MATSODOF - On Projection (to not affect UI Elements with DOF)(in DBZ:BT3 Characters are on the same layer as 2D UI Elements)(All shader effects are not applied to characters if "On Projection is selected)
(I want SSAO on characters so "On Swap" is the option, and I get blurry 2D Elements because of DOF)
If you are interested to look at the first sugestion I can check build versions for the Tessellation changes.
@Radu91: please let me know the version as it should be applyed to all the objects.
(01-05-2017, 06:28 AM)Tino Wrote: [ -> ]@AlexS2412: yes im aware of the issue also there is another issue with emulated wimotes that whn you set 2 xbox controllers as first and second , the second controlers does not work ingame ( you can configure it but it will not work while gamming), i will report the issues to master developers.
you will really help me if you get the exact vesion whn it stoped working so i can translate that to a specific master version.
it was right after isjhiiruka 760 i believe
Very unpleasant bug appeared in Zelda WW. After beating puppet ganon, the red rope should have appeared hanging from the ceiling but it's broken somehow and I couldn't jump on it. After that I saved the game, closed the window and launch it again and this time the rope was there. Though after loading savestate it's gone again.Â
I was abusing save/load state before that, maybe it's the reason but the last time i did that was by the door of the boss chamber.
Here's what missing:
And here's how it should be.
build 736Â
@Emogop: have yoou tryed 877 or 737?