(02-03-2019, 11:13 PM)Tino Wrote: [ -> ]can you give me more detail on your configuration?
thanks for replying.Â
GRAPHICS
General tab: Direct3d11
Enhancements:Â
Ubershaders: Hybrid
Filtering: Normal
Culling:Native
Scaled EFB copy, Force 24-bit color, Phong Lighting, Force Dithering and Per-Pixel Lighting checked
Texture scaling:
Bicubic
scaling factor 2x
Light parameters all siders to the far leftÂ
Post-processing:
Trigger: On EFB Copy
DIsplay (Default)
Hacks:
all options checkedÂ
texture Cache and Bounding Box sliders on Fast and GPU.
 Â
Hey!
I am experiencing sound cutoffs in Resident evil 3. In both LLE and HLE, i thought that was fixed in dolphin? (1081 ish) its also happening in 777 stable
Its not as rare as wiki "suggests" its constant audio cut off, 1 sec u hear another u dont.
Reproduce, just start new game its easy to notice
-test 640 seems to work fine , but its giving me old bug error in sysconfig entry type 6 every time dolphin is started
my bad, it was never fixed in dolphin... not since aram removal.. meh
Last working version is 687 of Ish old builds link. After that it wont boot any more untill stable 777 which has audio cut offs. As for sysconf error, copy \Sys\Wii\shared2\sys\sysconf to your nand dump User\Wii\shared2\sys\
Hey, I seem to have a problem with my ishiiruka, When I play it the higher the resolution the more pixelated it becomes anyone got any fix for it?
(02-10-2019, 11:57 AM)SirFrank_ Wrote: [ -> ]Hey, I seem to have a problem with my ishiiruka, When I play it the higher the resolution the more pixelated it becomes anyone got any fix for it?
how are you cofiguring your efb scale and what game are you testing?
what too many years have passed and i havent seen the motion plus included :c there is a mod version but is very old and slow to play zelda...
In main dolphin builds there is an option "force texture filtering" it helps cover pixelated backgrounds in re0 and original. Can't find same option in ishiiruka build.
(02-27-2019, 08:19 PM)vorob Wrote: [ -> ]In main dolphin builds there is an option "force texture filtering" it helps cover pixelated backgrounds in re0 and original. Can't find same option in ishiiruka build.
with the filtering mode option you can select forced to achieve the same.
(03-01-2019, 02:58 AM)Tino Wrote: [ -> ]with the filtering mode option you can select forced to achieve the same.
Omg, I was blind. Super, now I've got a smooth picture. But I've got another question, any way to make the picture brighter, any sliders, filters, shaders? See, I'm playing on GPD Win 2 (
https://i.redd.it/d0gr0nvjxw711.jpg), its a portable computer and sometimes external light won't do good for dark games.
Is the culling mode supposed to actually disable culling from the game? Because it hasn't worked on anything I've tried. Is it just a feature that's still in the works? It would be nice to use it for looking around the game world and/or making widescreen codes obsolete. Unless I'm misunderstanding the reason for its inclusion or its function.
shangry: that option controls back face culling, so it has no effect on the culling applyed by the game code, only back/front face culling applyed by opengl