(01-13-2017, 10:26 PM)Tino Wrote: [ -> ]can you give more detail on your copnfiguration and how toreproduce the problem?
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 5
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
ShowNetPlayPing = False
ShowNetPlayMessages = False
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = True
ConvertHiresTextures = False
CacheHiresTextures = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = True
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
BorderlessFullscreen = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowInputDisplay = False
DumpVertexLoader = False
HiresMaterialMaps = True
HiresMaterialMapsBuild = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
CompileShaderOnStartup = True
ForcedLighting = False
ForcePhongShading = True
RimPower = 99
RimIntesity = 129
RimBase = 113
SpecularMultiplier = 0
SimBumpEnabled = False
SimBumpStrength = 671
SimBumpDetailFrequency = 4
SimBumpThreshold = 5
SimBumpDetailBlend = 0
EnableOpenCL = False
[Enhancements]
ForceFiltering = True
MaxAnisotropy = 0
PostProcessingShader =Â
ForceTrueColor = False
DisableFiltering = False
PostProcessingEnable = True
PostProcessingTrigger = 0
PostProcessingShaders = IshiirukaFX-Light
ScalingShader =Â
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 5
UseDePosterize = False
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 2
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
StereoShader = Side-by-side
[Hacks]
EFBAccessEnable = True
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = True
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
EnableComputeTextureDecoding = True
EnableComputeTextureEncoding = True
PredictiveFifo = False
BoundingBoxMode = 0
LastStoryEFBToRam = False
ForceLogicOpBlend = False
Theres my GFX.ini (not sure if spoiler tags work here, I suck at forums lol) As for what causes it I have no idea. I am using a real wii remote with bluetooth passthrough. Prime has crashed in many different areas, and during different things so it doesnt seem to be attached to anything obvious... As for Prime 2, attempting to start a new game just crashes before anything is loaded.
Also I have tried on DX12, 11, and vulkan with these settings and the crashes have occured in all.