Hey guys is nvidia getting any benefit from Async?. I tested it and i'm getting weird visuals when rendering some scenes but just like the first load, i "feel" less stutter but im not 100% sure, because when i was amazed i disable it and i didnt have any stutter, weird because i get a lot in the original dolphin, like in Skyward Sword when you get a new item.
(04-02-2016, 02:11 PM)philc Wrote: [ -> ]Metroid Other M still not working 
This isn't Ishiiruka's fault.
Metroid fans in particular should be absolutely thrilled, as not only does it fix various FMV timings in Metroid Prime 1, 2, and Trilogy, but it also breaks Metroid: Other M due to a bug that was uncovered by the change.
What happened to the ground textures on the Hoth level of Star Wars: Rogue Leader in the 6xx builds?
Is anyone else seeing the weird tiling and lack of proper snow appearance?
(04-03-2016, 12:57 AM)nbohr1more Wrote: [ -> ]What happened to the ground textures on the Hoth level of Star Wars: Rogue Leader in the 6xx builds?
Is anyone else seeing the weird tiling and lack of proper snow appearance?
can you share a screenshot?
updated latest folder, small fixes to dx11 and latets master merged. Enjoy.
Tino,
I'm not sure what change you made, but Metal Gear Solid: The Twin Snakes now runs flawlessly without shader stutter. It's incredibly smooth now. Thanks!
Id like to report a bug on version 618. Whenever I start a new game in xenoblade, I get a message 3dx11 texturecache: create failed at line 357 create texture of the texture cache, after words the game crashes. this does not occur on the master version.