(07-03-2014, 08:03 PM)xystus Wrote: [ -> ] (07-03-2014, 05:02 AM)dephined Wrote: [ -> ]P.S. I wouldn't remove destination alpha, from what I remember it gave a good speed boost at least in Metroid other M...
I don't thinking that's possible..? It can break effects when you disable dest. alpha, making it a "speed up" hack. So (enabled) dest. alpha doesn't speed up anything - right?
I meant to not remove the option to disable alpha pass...
xemnas: i recommend that you use a clean folder not just the executable. please post more info of your problem so i can help you
Actually, I replaced all files, not just the executable. I just wondered if that was necessary. What information do you need and how can I get it?
version of the game, link to the texture pack you are using, moment of the crach?
updated the latest folder with a new version.
xemnas: the issue must be fixed with this version.
It works now. Thank you very much. But there is audio crackling when the game loads the title sequence (Super Smash Bros. Brawl). There is no crackling about 3-5 seconds after the title sequence. It's reproducible. What is the audio back end and latency you recommend?
Also, I appreciate 5x and 6x IRs you added. I plan to buy a UHDTV in the future. Just out of curiosity, do 6x IR/4x SSAA and 4x IR/9x SSAA give the same image quality and performance? Do you have a plan to drop 32-bit support?
have you enabled TimeStretching?
latency option only affects openal backend for now. fot minimun latency i recomend xaudio, for smoother audio dsound.
6x IR/4x SSAA and 4x IR/9x SSAA gives the same speed/quality.
32 bits support will remain until I merge latest core.
I enable Time Stretching and the audio is smooth. This is a new option, right? This is awesome. Thank you very much. Don't you provide version numbers? Git hashes are fine but it's quite difficult to know that which build is newer.
In the latest folder you always have the latest version. in the other folder just order them by date
