(01-20-2015, 06:01 AM)StripTheSoul Wrote: [ -> ]@ Tino: In Okami, DX11 is a lot faster than DX9. Is it because of EFB2RAM? I normally never use that setting, but the game needs it.
Dx11 uses gpu for texture encoding/decoding so it should be really fast for efb too ram
@Tino, found a problem in rs2, dx9 works perfect, but in dx11 the top halve of the screen is bugged, i do hope this can get fixed since ppl say that dx11 is faster then dx9 and other builds use dx9 i geuss.
Since i use the build 1833 from FioraAeterna to play these awesome 2 games, rs2 and rs3.
Next step is hle fix for rs2/rs3 and some improvement tweaks/fixes for rs2/rs3.
Hey Tino, I finally got around to testing older builds to isolate the glitchy text issue in Metroid Prime Trilogy, and it appears that Ishiiruka.7670b38.x64 was the last build where the text worked properly. Every build after that either has the glitchy text, crashes upon loading one of the games, or loads into a green screen with glitchy text.
The scan visor bug (can't scan certain items) starts to appear in Ishiiruka.aafb2fa.x64. Ishiiruka.ce011e3.x64 directly precedes it and it works as intended.
The upper left quadrant being pixelated as described
here starts to appear in Ishiiruka.219(ebda8b3).x64.
All of this was tested in DX11 with the same settings every time. Let me know if you need me to post my settings. Hope this helps you squash these bugs!
(01-21-2015, 10:12 PM)BarrowRoll Wrote: [ -> ]Hey Tino, I finally got around to testing older builds to isolate the glitchy text issue in Metroid Prime Trilogy, and it appears that Ishiiruka.7670b38.x64 was the last build where the text worked properly. Every build after that either has the glitchy text, crashes upon loading one of the games, or loads into a green screen with glitchy text.
The scan visor bug (can't scan certain items) starts to appear in Ishiiruka.aafb2fa.x64. Ishiiruka.ce011e3.x64 directly precedes it and it works as intended.
The upper left quadrant being pixelated as described here starts to appear in Ishiiruka.219(ebda8b3).x64.
All of this was tested in DX11 with the same settings every time. Let me know if you need me to post my settings. Hope this helps you squash these bugs!
none of this issues are present in current master?
![[Image: KsCrCUO.jpg]](http://i.imgur.com/KsCrCUO.jpg)
Top left in all my games EFB doesnt scale correctly.
Using 3x and 640 scale and still the same problem
Not seeing this issue on master
Try enabling/disabling fog
(01-22-2015, 12:28 PM)Tino Wrote: [ -> ] (01-21-2015, 10:12 PM)BarrowRoll Wrote: [ -> ]Hey Tino, I finally got around to testing older builds to isolate the glitchy text issue in Metroid Prime Trilogy, and it appears that Ishiiruka.7670b38.x64 was the last build where the text worked properly. Every build after that either has the glitchy text, crashes upon loading one of the games, or loads into a green screen with glitchy text.
The scan visor bug (can't scan certain items) starts to appear in Ishiiruka.aafb2fa.x64. Ishiiruka.ce011e3.x64 directly precedes it and it works as intended.
The upper left quadrant being pixelated as described here starts to appear in Ishiiruka.219(ebda8b3).x64.
All of this was tested in DX11 with the same settings every time. Let me know if you need me to post my settings. Hope this helps you squash these bugs!
none of this issues are present in current master?
I just tested the latest master and none of these issues are present.
updated latest folder witha new version. lastest master changes merged in including new custom texture format support.
BarrowRoll: the scan visor bug should be fixed by now i'm working in the remaining issues.
Scan visor bug is indeed fixed in the latest build, and so is the pixelated upper left corner. Nice work Tino!
Good to know thaks for the report.