Hello,
I have the same problem as Rufus
I have a Xbox One official wireless controller, rumble work great with other Windows Games but not on Dolphin.
I managed to run the rumble in the menu by activationg "background input". That working on gamepad configuration menu but not in game
Thanks for your help
(08-20-2017, 12:42 PM)Techie Android Wrote: [ -> ]GIMP is what I use. I recommend it for making material maps.
hi man, can you please tell me how you create "specular and "emissive" texture in GIMP?
I managed to creat the normal and bump textures, but cant see the plugins for the others.
Also is that correct to export/ save them just as png and then just chanche the extensions to what Tino's encoder tool needs (nrm, bump, spec, lum) ?
Thanks a lot

(01-17-2018, 01:06 AM)Techie Android Wrote: [ -> ]You have been in the controller config and tested the rumble settings after applying in-game? If not do so and see if that changes anything
Rumble does not work at all bro. Works on 4.0 versions. Not 5.0 versions.
i am. this is an issue with the master versions too.
Also, can pixel border and dithering be added to iishikurafx? Dolphinfx gives an analog tv static screen when using it on wiiware games only @.@
If I just told you rumble works in the 4.0 branch and not here and now and another user just told you the same thing (Niecks), and my 2nd post answered the same question you just asked (post #7179) and every other non dolphin thing works with rumble, HOW do you come to the conclusion that it's just me and that I'm the only one??? If I drag and drop an old dolphin to my folder, IT WORKS without me having to do anything else. Why say stuff like you just said? Do you think it's rocket science?
Edit: Ok, I redid it again. Everything still looks the same as it did the first time. Now it works in game. Still needs fixing if I had to do that.
Last I knew, there was a known issue in Dolphin where the test rumble button in the controller config menu doesn't work, but rumble still works in game. Not sure on the status of a fix
(01-18-2018, 07:20 AM)Rufus Wrote: [ -> ]If I just told you rumble works in the 4.0 branch and not here and now and another user just told you the same thing (Niecks), and my 2nd post answered the same question you just asked (post #7179) and every other non dolphin thing works with rumble, HOW do you come to the conclusion that it's just me and that I'm the only one??? If I drag and drop an old dolphin to my folder, IT WORKS without me having to do anything else. Why say stuff like you just said? Do you think it's rocket science?
Edit: Ok, I redid it again. Everything still looks the same as it did the first time. Now it works in game. Still needs fixing if I had to do that.
Chill out man. All I was doing was trying to get details on how you came to your conclusions. Just because another guy had the same problem doesn't make it a problem with Dolphin immediately. If it was a problem with Dolphin two things would take place, first, I'm sure everyone would be experiencing it, and second, it would be promptly fixed and merged into the master branch.
(01-18-2018, 07:59 AM)addestroyer Wrote: [ -> ]Last I knew, there was a known issue in Dolphin where the test rumble button in the controller config menu doesn't work, but rumble still works in game. Not sure on the status of a fix
Yes that's what I was referring to.
https://mega.nz/#!Gx9jCBLJ!UJ70-WnoBljhm6NCmjZKMks_IuBoxAxPIRmmwoa76Zk
Can someone make this shader work with vulkan for me? It works for dx11 and opengl but not vulkan. Thanks in advance.
(internal rez must be at 'auto window size' for the scanlines to work correctly and this goes in the user scaler shader folder)
@Tino: Only the last pass gets resized to viewport and scanlines happen for this shader 4 passes before that which causes them to appear incorrectly if not using 'auto window size'. Â Â Can you make it so that dolphin scales to output in the first passes to fix this issue so that I can use a higher internal rez and the shader still look correct?
from guest.r: A 2160p buffer (for example) should get resized to 1080p by first pass (if window resolution size in dolphin is at 1080p), then all passes should do 1080p. But in Dolphin reality, multipass is working differently. Like only the last pass is switched to output resolution.
@Rufus: thanks for that shader it show me some errors on the pp shader implemenattion under vulkan, will try to fix them in the next version.