Thx Tino. I'm available like your beta tester to help on debug.
With Direct3D11 all is perfect. But I'ld like to have also OpenGL working because some games (confirmed also on the Dolphin Wiki) looks better in OpenGL than DX.
Direct3D9 work also, but some texture are missing, sometimes strange black squares appears on the screen and performances are generally worst than DX11.
Nvidia driver version 341.96 (downloaded from official NVIDIA website).
When I enable Dolby Pro Logic and then close the window it gets disabled again.
After downloading and using directx 12 on ishiiruka, directx 12 doesn't work on any version of dolphin anymore. I checked the ram usage in task manager and every version of dolphin now uses over 2 gb ram before completely ccrashing my computer every time. I only have 4gb ram and before starting a game i have a little more than 2 gb of ram not in use. I think it may have just been a coincidence that this problem started after ishiiruka, but it had never happened before, and directx 12 is so much faster than the other aptions for the backend. I might probably buy an extra 2 or 4 gb of ram if i cant' fix it, but does anyone here know why this happens.
@Neverexists: thanks will take a look at that
(10-21-2016, 09:30 AM)DugtrioRramen Wrote: [ -> ]After downloading and using directx 12 on ishiiruka, directx 12 doesn't work on any version of dolphin anymore. I checked the ram usage in task manager and every version of dolphin now uses over 2 gb ram before completely ccrashing my computer every time. I only have 4gb ram and before starting a game i have a little more than 2 gb of ram not in use. I think it may have just been a coincidence that this problem started after ishiiruka, but it had never happened before, and directx 12 is so much faster than the other aptions for the backend. I might probably buy an extra 2 or 4 gb of ram if i cant' fix it, but does anyone here know why this happens.
Thats a known bug of some graphic drivers with dx12 im workin in a fix. In the meantime you can use dx11 or vulkan
Another question...

It's normal that Anti-Aliasing settings are disabled (greyed out) in Direct3D11, but they could be selected in OpenGL?
Tino, would it be possible to do a build based on 5.0 stable with the hle hack for the star wars games? after lots of testing 5.0 seems the best for the rogue squadron games, had nothing but performance and textures issues on the dev builds.
(10-21-2016, 06:42 PM)slarlac249 Wrote: [ -> ]Tino, would it be possible to do a build based on 5.0 stable with the hle hack for the star wars games? after lots of testing 5.0 seems the best for the rogue squadron games, had nothing but performance and textures issues on the dev builds.
that exatly what stable 727 version is

(10-21-2016, 11:22 AM)lollo78 Wrote: [ -> ]Another question... 
It's normal that Anti-Aliasing settings are disabled (greyed out) in Direct3D11, but they could be selected in OpenGL?
dx11 test for supported aa settings and if is grayed it meand there is no support for aa in your driver, opengl does not test just shows basic modes but if you select a mode taht is not supported by your card it will break completly.
Hey Tino ! When I use IshirukaFX and SSAO2 with OpenGL I get a black screen in every game.