I tested this build for TLS and it is AMAZING.
However, I keep getting the fifo error after 30 minutes.
I'm on an overlocked 4670k 4.2ghz GTX 670, any help please?
(04-03-2015, 09:05 AM)aaronao Wrote: [ -> ]I tested this build for TLS and it is AMAZING.
However, I keep getting the fifo error after 30 minutes.
I'm on an overlocked 4670k 4.2ghz GTX 670, any help please?
That issue is only present on ishiiruka or in master you get the same errors?
Hi Tino, reporting a little bug, with dx11 I have this problem in NFS Hot Pursuit 2. The problems dissapear when I move the texture cache slider in any direction. This happen with dx11 (dx9 its ok) and only in Ishiiruka.
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ok, here comes a new unstable version, i know i have a lot of issues to fix but my brain needs some fun. merged 3d support to dx11 and ogl, still some issues like on ogl if you start a game with 3d enabled the rigth buffer is garbled, but i really what feedback to look fo other issues.
Added support for 3d interlaced mode, for people like mi that have a passive 3d monitor and like windowed 3d
.
interlaced in ogl is provided using a shader so it will work also in master.
feedback is welcome and enjoy
. ( my kids are really happy, we really like 3d gaming )
(04-04-2015, 05:28 AM)Tino Wrote: [ -> ]merged 3d support to dx11 and ogl
My heroÂ
 .
(04-04-2015, 05:28 AM)Tino Wrote: [ -> ]feedback is welcome and enjoy . ( my kids are really happy, we really like 3d gaming )
Congratulations for having kids that know what's good!Â
I'll try your latest build in about an hour. First I have to prepare my dinner, eat it, feed the dog and then take him out for a short walk.
OK, there are some issues I found only with DX11:
In Zelda Collector's Edition (both european and american version), Dolphin crashes every time when launching Zelda OOT and Zelda MM at the "Reading the game disc" screen. The Wind Waker demo also makes Dolphin crash after the Dolby logo. Zelda 1, Zelda 2 and the videos don't crash.
In OpenGL, DX9, and master build (4.0-5960) with every backend it doesn't crash.
Changing options like custom textures and shader compilation didn't prevent the crashes.
Edit: oooh, Zelda TP and Wind Waker also crash at startup, just before 3D elements have to load. Luigi's Mansion too.
can you share your exact configuration, i have those games and none of them crash for me
(04-04-2015, 06:43 AM)Tino Wrote: [ -> ]can you share your exact configuration, i have those games and none of them crash for me
OK. First of all, CPU override disabled, of course.
The anisotropic filtering option appears in blank because I'm forcing "MaxAnisotropy = 16" in the gfx_dx11.ini. I opened an issue some time ago about thatÂ
 . Anyway, at the normal setting of x16 nothing changes about the crashes.
Edit: oh, shit, it was the MSAA. Wait a minute and I'll edit this post with more info.
Edit 2: yep, antialiasing was causing the crashes.
Updated again,@masterotaku please test if the new version solves the issues you reported.
(04-04-2015, 07:45 AM)Tino Wrote: [ -> ]Updated again,@masterotaku please test if the new version solves the issues you reported.
All games that crashed before are working fine now with antialiasingÂ
 .