(04-14-2015, 08:39 PM)Tino Wrote: [ -> ] (04-14-2015, 03:49 PM)chriskant Wrote: [ -> ] (04-14-2015, 09:08 AM)Tino Wrote: [ -> ]@chriskant can you clear your shader cache directory manually? there is a posibility that your shader get corrupted in 328 and they will be not regenerated in 330 because there where no changes in the shader code, the error was on the predictive fifo.
How can I do that? which Folder or Files should I "kill"?
C:\Users\[Your User Name]\Documents\Dolphin Emulator\ShaderCache
just erase the files there and test
Great, it works very good now :-)
Some stutters - and on both games (New Super Mario Bros. and Super Mario Galaxy) the System total hangs twice... but the 3D works fine :-)
(04-19-2015, 11:14 PM)chriskant Wrote: [ -> ] (04-14-2015, 08:39 PM)Tino Wrote: [ -> ] (04-14-2015, 03:49 PM)chriskant Wrote: [ -> ] (04-14-2015, 09:08 AM)Tino Wrote: [ -> ]@chriskant can you clear your shader cache directory manually? there is a posibility that your shader get corrupted in 328 and they will be not regenerated in 330 because there where no changes in the shader code, the error was on the predictive fifo.
How can I do that? which Folder or Files should I "kill"?
C:\Users\[Your User Name]\Documents\Dolphin Emulator\ShaderCache
just erase the files there and test
Great, it works very good now :-)
Some stutters - and on both games (New Super Mario Bros. and Super Mario Galaxy) the System total hangs twice... but the 3D works fine :-)
can you give mi more detail on those issues?
the stuttering may comes from saving new shader files...
the hangs / crushes comes during the gameplay.... on both games, after ca. 5 to 10 Minutes of Gaming my saved games.
Tino thank you for all the work man, im still enjoying your build!

 one of the best so far
@Tino: You can merge anything you want (from master or other Dolphin branches) in future versions of Ishiiruka, just beware of PR #2172 (the performance regression).
If you ever merge this PR, please make it optional (an .ini option to disable it would do the trick)
The best and fastest dolphin version ever. Thanks for you hard work!!
Updated the latest folder witha a new version.
Added a modified version of DolphinFX that is compatible with dx and ogl. Dx still has some errors so is a work in progress . any help with testing and debugging is really apreciated.
(04-24-2015, 12:00 PM)Tino Wrote: [ -> ]Updated the latest folder witha a new version.
Added a modified version of DolphinFX that is compatible with dx and ogl. Dx still has some errors so is a work in progress . any help with testing and debugging is really apreciated.
3D Vision is broken in DX11. The monitor only shows the left picture (I don't see double without the glasses). The right glass is black all the time while the left one iis working. As a side effect, it gave the emulator an unintended black frame insertion featureÂ

 . I tried top and bottom 3D (which I simply see as one image above the other), and it seems to work fine. So only 3D Vision is bugged.
Besides, this texture bug in the N64 Zelda games is still happening:Â
http://i.cubeupload.com/ymuGjA.png
updated latest folder with a new version. fixes issues reported with 3d vision and zelda n64 games. fixes included DolphinFX version To fully work with ogl and dx11.
Testing and feedback are welcome.
(04-26-2015, 03:29 AM)Tino Wrote: [ -> ]fixes issues reported with 3d vision and zelda n64 games.
Thank you very much, Tino. You're awesome as alwaysÂ

 . Now 3D Vision works fine for me, and there isn't any texture problem.
In case I missed someone else asking for this, have you considered adding this pull request to Ishiiruka?:Â
https://github.com/dolphin-emu/dolphin/pull/2162
Async shader loading + prefetching custom textures would be a great combination (my texture pack would benefit from this, for example).